Difference between revisions of "Fighting for Farraday"

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On the way out of Salt Lake City, Sorcerer's SIN is flagged at the border checkpoint. He tries to play off the conversation, but the guard is having none of it. They ask for a bribe of 150 nuyen before letting him depart in peace. The team settles in for the ride and begins keeping watch for the ambushers. About 4 hours into the trip, a convoy of 4 dodge stallions roll up and attack the team. The enemies begin deploying into a flank and setting up a crossfire. Nearl's corpse spirit's deathly aura scares off 2 of the stallions, while the other 2 remain and get picked apart by the team. Nearl's spirits tear apart the cars while Wildflower's fireballs take out some of the others.<br>
On the way out of Salt Lake City, Sorcerer's SIN is flagged at the border checkpoint. He tries to play off the conversation, but the guard is having none of it. They ask for a bribe of 150 nuyen before letting him depart in peace. The team settles in for the ride and begins keeping watch for the ambushers. About 4 hours into the trip, a convoy of 4 dodge stallions roll up and attack the team. The enemies begin deploying into a flank and setting up a crossfire. Nearl's corpse spirit's deathly aura scares off 2 of the stallions, while the other 2 remain and get picked apart by the team. Nearl's spirits tear apart the cars while Wildflower's fireballs take out some of the others.<br>


At the SSC-PCC Border, Sorcerer's SIN is burned by the scanner, but Halflight and the team are able to do some fast talking to convince the border guards to let them bring Sorcerer.
At the SSC-PCC Border, Sorcerer's SIN is burned by the scanner, but Halflight and the team are able to do some fast talking to convince the border guards to let them bring Sorcerer across the border. Now traveling across the SSC, the team eventually breaks away near the border with Seattle to bring Sorcerer to Meat, who can smuggle them across into Glow City. From there, the team is able to drop off the shipment in Redmond to be distributed.


==Aftermath==
==Aftermath==

Revision as of 05:21, 13 November 2024

Fighting for Farraday
Date2085-11-12
GMElayne
LocationGreat Basin Desert, PCC
Factions Involved
ShadowHaven
Dr. Nina Farraday
Major Corp
Wildflower
Chameleon
Nearl
Čarivnýk


Summary

Background

The Meet

Wildflower gets a call from Fiendest who tells her that there's an opportunity to help out the type 2 and 3 infected of seattle. She sends her the address for the S3I headquarters as well as the information for Dr. Farraday. Chaemeleon receives a call from Der Opa who presents an opportunity to provide aid to the Infected of Seattle. Chameleon doesn't find this unconscionable, so he accepts the job.

At the meet, Dr Nina Farraday presents the details of the job. There will be a shipment of corpses being brought in from Salt Lake City to Seattle. The cover story that they're using is that it's being brought in for medical research. Chameleon spear heads negotiations with the good doctor. He is able to negotiate for access

The Plan

Chameleon heads to Ella Palmer who offers a simple 1 reading about the future she reveals the tower inverted and feels a stinging on her flesh and the choking of air turned against them. The team discusses a few potential gaseous threats. FAB 3 is brought up as well as the gaseous toxins. Sorcerer has the decontamination gear. Nearl reaches out to WRN3 and steals some cookies from the staff room and pretends that they made them especially for WRN3. They ask him to run down any leads on the matrix. He sends Nearl away while he performs the search. As time drags on he starts to realize that he can't dig up anything more than what S3I already has.

Wildflower acquires a set of chem-sealable. Chameleon heads home for a good night's sleep. Wildflower and Nearl hang out and commiserate about their shared experience as vampires. At the airfield, Chameleon starts providing disguises to the team. They ride the plane over to Salt Lake city and are able to

The Run

On the way out of Salt Lake City, Sorcerer's SIN is flagged at the border checkpoint. He tries to play off the conversation, but the guard is having none of it. They ask for a bribe of 150 nuyen before letting him depart in peace. The team settles in for the ride and begins keeping watch for the ambushers. About 4 hours into the trip, a convoy of 4 dodge stallions roll up and attack the team. The enemies begin deploying into a flank and setting up a crossfire. Nearl's corpse spirit's deathly aura scares off 2 of the stallions, while the other 2 remain and get picked apart by the team. Nearl's spirits tear apart the cars while Wildflower's fireballs take out some of the others.

At the SSC-PCC Border, Sorcerer's SIN is burned by the scanner, but Halflight and the team are able to do some fast talking to convince the border guards to let them bring Sorcerer across the border. Now traveling across the SSC, the team eventually breaks away near the border with Seattle to bring Sorcerer to Meat, who can smuggle them across into Glow City. From there, the team is able to drop off the shipment in Redmond to be distributed.

Aftermath

Rewards

Fake Sins at gear rates at up to R6 SIN Bioware/Geneware at gear rates

Game Quotes

Player After Action Reports (AARs)