Difference between revisions of "Test Page: Currency Rules Breakdown"
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Subcategory: Haven Mechanics
Archetype: All or Archetype: Mage, Rigger or Archetype: Mage, Archetype: Rigger
Topic: Currency
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| Fireball || Mage (Elementals), Physical Adept || RF 202 || A molotov springs into being. || Roll [MAG] + Firestarter skill equal to F. If greater than emeny soak, they take damage equal to net hits. | | Fireball || Mage (Elementals), Physical Adept || RF 202 || A molotov springs into being. || Roll [MAG] + Firestarter skill equal to F. If greater than emeny soak, they take damage equal to net hits. | ||
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Latest revision as of 00:54, 11 October 2025
For Players
| IC Currency & Run Rewards |
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| OOC Currency & Paperwork |
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For GMs
| Run Rewards |
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| GMP & GMPaperwork |
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Related Open Tickets
| Mechanics |
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| Thematics |
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Character Archetypes
Awakened
| Spell | Awakened Types | Source Book or Ruling Reference | Description | Mechanical Breakdown (How to Use/Perform) | |
|---|---|---|---|---|---|
| Magic Missile | Mage (All), Magical Adept | SG 420 / [Link to Ban/Modification] | A wave of burbling magic dispels darkness within LOS. | Roll [STR] + [AGI] and add Magical Throw Skill equal to F+9. If greater than enemy soak, they take damage equal to net hits. | |
| Fireball | Mage (Elementals), Physical Adept | RF 202 | A molotov springs into being. | Roll [MAG] + Firestarter skill equal to F. If greater than emeny soak, they take damage equal to net hits. |
| Alchemy |
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| Qualities |
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Subcategory: Haven Mechanics
Archetype: All or Archetype: Mage, Rigger or Archetype: Mage, Archetype: Rigger
Topic: Currency