Difference between revisions of "Test Page: Currency Rules Breakdown"

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| Fireball || Mage (Elementals), Physical Adept || RF 202 || A molotov springs into being. || Roll [MAG] + Firestarter skill equal to F. If greater than emeny soak, they take damage equal to net hits.
| Fireball || Mage (Elementals), Physical Adept || RF 202 || A molotov springs into being. || Roll [MAG] + Firestarter skill equal to F. If greater than emeny soak, they take damage equal to net hits.
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| <strong>Spells</strong>
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Latest revision as of 00:54, 11 October 2025

For Players

For GMs

Related Open Tickets

Character Archetypes

Awakened

Spells
Spell Awakened Types Source Book or Ruling Reference Description Mechanical Breakdown (How to Use/Perform)
Magic Missile Mage (All), Magical Adept SG 420 / [Link to Ban/Modification] A wave of burbling magic dispels darkness within LOS. Roll [STR] + [AGI] and add Magical Throw Skill equal to F+9. If greater than enemy soak, they take damage equal to net hits.
Fireball Mage (Elementals), Physical Adept RF 202 A molotov springs into being. Roll [MAG] + Firestarter skill equal to F. If greater than emeny soak, they take damage equal to net hits.

Subcategory: Haven Mechanics
Archetype: All or Archetype: Mage, Rigger or Archetype: Mage, Archetype: Rigger
Topic: Currency