In the Rough: Difference between revisions

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==The Plan==
==The Plan==
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.


- Chance gets into the host and opens up the way to Exodus to get into position
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free


==The Run==
==The Run==

Revision as of 21:51, 9 April 2026

In the Rough
Date2087-04-08
GMSarcarian
LocationPuyallup, Seattle
Status Threat Level: Medium
Factions Involved
ShadowHaven Knight Errant Precinct 13
Chance
Exodus
Tsarina
Several Detectives
Dogs
An overseer
the classic beat cop aware
Casualties and losses
None None


Summary

A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.

Background

It's a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.

And then KE built a fucking precinct on top of her stash.

She couldn't really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.

The Meet

The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - Chance aka P3ck3r, Exodus, and Tsarina. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn't the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.

The Plan

Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.

- Chance gets into the host and opens up the way to Exodus to get into position

- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide

- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover

- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)