Courier: Difference between revisions
AngryHedgie (talk | contribs) No edit summary |
AngryHedgie (talk | contribs) No edit summary |
||
| Line 31: | Line 31: | ||
=Character Information= | =Character Information= | ||
This twenty-two year old human archery genius is tricking and innovating his way to becoming the fastest and most reliable transport in Seattle. A London sprawl transplant, Courier makes most of his money running goods - and people - for corporate executives. Many times it's documents that need to get where they are going without a hiccup, but he is building a reputation for being a man who can get whatever those who hire his services want while keeping it under the radar. He may not think much of the clients, but their nuyen spends the same as any other. With his low-tech profile and developing keen eye to discern authentic goods from forgeries, he is well on his way to becoming a decent fence and forger himself someday. The charisma and polish, well... That'll have to come later. He's more about fast moves than fast talk. | |||
===Goals=== | ===Goals=== | ||
* | *Live fast. | ||
* | *Be great. | ||
* | *Profit. | ||
* | *Die pretty. | ||
<br> | <br> | ||
==Background== | ==Background== | ||
Not much is known about this runner beyond his exploits in Seattle and the reputation for his unusual weapon skills that precede him from the London haven. | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == | ||
{| class="wikitable sortable" | |||
|+ | |||
!Aspect | |||
!Quality | |||
!Impact | |||
|- | |||
|Limitbreaker | |||
|Acrobatic Defender + Aptitude (Archery) + Natural Athlete + High Pain Tolerance 1 + Pie Iesu Domine, Dona Eis Requiem | |||
|He swings through cities with the greatest of ease: not only does Courier substitute his Gymnastics + AGI in place of his usual WIL when utilising Full Defence, he also gains a +2 modifier to all Gymnastics and Running tests. Because he pushes his body to the limit every day like many elite athletes - "No Pain, No Gain!" - , his body never completely has time to heal. Because he is constantly striving for physical perfection, he starts every run with one spent box of Physical damage. This has given him the ability to endure discomfort and pain, which means that he ignores 1 box of damage per rating point when calculating wound modifiers. His experimentation with Aikido and Kyujutsu are elevating his already prodigious bowmanship talents. | |||
|- | |||
|Say Less | |||
|Aptitude (Archery) + Creature of Comfort (Middle) + Did You Just Call Me Dumb? + Signature | |||
|The downside of being top of class so young is acquiring the ego that goes with it. For Courier, that comes out in his silence. He's not a man of many words, and those he does say tend to come across as patronising, especially to veteran runners and Johnsons. He has a taste for the finer things in life, prefering a High lifestyle, but comfortable in a Middle one. Luxury brings too many eyes and too many people, and Low or below can't afford the amenities that help him stay in peak physical condition. Or cover the DocWagon subscription that safeguards him from any truly damaging incidents. He's so confident in his ability to outpace and outwit the competition or any opfors that his unusual arrowheads leave a very unique wound pattern: not that there are all that many archers loose in the city to begin with... Oh, well. They can't kill what they can't catch. | |||
|- | |||
|} | |||
==Run History== | ==Run History== | ||
| Line 69: | Line 74: | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=Elara van der Meer | ||
|Loyalty=1 | |Loyalty=1 | ||
|Chips=Even | |Chips=Even | ||
| Line 75: | Line 80: | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name=Ezekiel Martin | ||
|Loyalty=1 | |Loyalty=1 | ||
|Chips=Even | |Chips=Even | ||
| Line 144: | Line 149: | ||
===Matrix Persona=== | ===Matrix Persona=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+ | ||
| Line 189: | Line 170: | ||
|Though she believes that no living person, even her long-time Fixer, is aware of it, teenage Dice killed another teenager in Los Angeles while coming to terms with her Awakened abilities. It was meant to be more of a non-lethal payback before she realized that she could actually force people to abandon their own free will in addition to simple influence and mind-bending. The prank gone badly wrong taught her the cost of manipulation, and is a large part of what informs her current ethics around how she handles spells that control others. It has also driven her to pursue nuance between illusion and influence, and total control spells. She does use more overwhelming control spells and also acknowledges that people make their own choices on what they do, where they spend their time, etc. Still, even if it is impossible to account for everything, she is loathe to kill when not required. Street non-combatants - especially young mages - will find her a potential source of protection if they are being harmed or hunted by others. The dual sense of power and horror upon discovery that her talents could be deadly instead of transient still haunt her: that blood will always be on her hands. | |Though she believes that no living person, even her long-time Fixer, is aware of it, teenage Dice killed another teenager in Los Angeles while coming to terms with her Awakened abilities. It was meant to be more of a non-lethal payback before she realized that she could actually force people to abandon their own free will in addition to simple influence and mind-bending. The prank gone badly wrong taught her the cost of manipulation, and is a large part of what informs her current ethics around how she handles spells that control others. It has also driven her to pursue nuance between illusion and influence, and total control spells. She does use more overwhelming control spells and also acknowledges that people make their own choices on what they do, where they spend their time, etc. Still, even if it is impossible to account for everything, she is loathe to kill when not required. Street non-combatants - especially young mages - will find her a potential source of protection if they are being harmed or hunted by others. The dual sense of power and horror upon discovery that her talents could be deadly instead of transient still haunt her: that blood will always be on her hands. | ||
| | | | ||
|- | |||
|} | |||
==Character Plot Hooks== | |||
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. | |||
{| class="wikitable sortable" | |||
|+ | |||
!Aspect | |||
!Quality | |||
!Impact | |||
|- | |||
|Limitbreaker | |||
|Acrobatic Defender + Aptitude (Archery) + Natural Athlete + High Pain Tolerance 1 + Pie Iesu Domine, Dona Eis Requiem | |||
|He swings through cities with the greatest of ease: not only does Courier substitute his Gymnastics + AGI in place of his usual WIL when utilising Full Defence, he also gains a +2 modifier to all Gymnastics and Running tests. Because he pushes his body to the limit every day like many elite athletes - "No Pain, No Gain!" - , his body never completely has time to heal. Because he is constantly striving for physical perfection, he starts every run with one spent box of Physical damage. This has given him the ability to endure discomfort and pain, which means that he ignores 1 box of damage per rating point when calculating wound modifiers. His experimentation with Aikido and Kyujutsu are elevating his already prodigious bowmanship talents. | |||
|- | |||
|Say Less | |||
|Aptitude (Archery) + Creature of Comfort (Middle) + Did You Just Call Me Dumb? + Signature | |||
|The downside of being top of class so young is acquiring the ego that goes with it. For Courier, that comes out in his silence. He's not a man of many words, and those he does say tend to come across as patronising, especially to veteran runners and Johnsons. He has a taste for the finer things in life, prefering a High lifestyle, but comfortable in a Middle one. Luxury brings too many eyes and too many people, and Low or below can't afford the amenities that help him stay in peak physical condition. Or cover the DocWagon subscription that safeguards him from any truly damaging incidents. He's so confident in his ability to outpace and outwit the competition or any opfors that his unusual arrowheads leave a very unique wound pattern: not that there are all that many archers loose in the city to begin with... Oh, well. They can't kill what they can't catch. | |||
|- | |- | ||
|} | |} | ||
Revision as of 23:01, 5 July 2026
| Street Sam | |
|---|---|
| Discord | AngryHedgie |
| u/Ok_Growth9370 | |
| Wiki User | AngryHedgie |
| Metatype | Human |
| Street Cred | 0 |
| Notoriety | 0 |
| Public Awareness | 0 |
| CDP | 0 |
| D.O.B. | 2064-09-13 |
| Age | 22 |
| Folder | Drive |
| Priority | Metatype - E Attributes - A Magic/Resonance - E Skills - A Resources - C |
| #Max IGs/Ascension | 1 |
Character Information
This twenty-two year old human archery genius is tricking and innovating his way to becoming the fastest and most reliable transport in Seattle. A London sprawl transplant, Courier makes most of his money running goods - and people - for corporate executives. Many times it's documents that need to get where they are going without a hiccup, but he is building a reputation for being a man who can get whatever those who hire his services want while keeping it under the radar. He may not think much of the clients, but their nuyen spends the same as any other. With his low-tech profile and developing keen eye to discern authentic goods from forgeries, he is well on his way to becoming a decent fence and forger himself someday. The charisma and polish, well... That'll have to come later. He's more about fast moves than fast talk.
Goals
- Live fast.
- Be great.
- Profit.
- Die pretty.
Background
Not much is known about this runner beyond his exploits in Seattle and the reputation for his unusual weapon skills that precede him from the London haven.
Narrative Significant Qualities
| Aspect | Quality | Impact |
|---|---|---|
| Limitbreaker | Acrobatic Defender + Aptitude (Archery) + Natural Athlete + High Pain Tolerance 1 + Pie Iesu Domine, Dona Eis Requiem | He swings through cities with the greatest of ease: not only does Courier substitute his Gymnastics + AGI in place of his usual WIL when utilising Full Defence, he also gains a +2 modifier to all Gymnastics and Running tests. Because he pushes his body to the limit every day like many elite athletes - "No Pain, No Gain!" - , his body never completely has time to heal. Because he is constantly striving for physical perfection, he starts every run with one spent box of Physical damage. This has given him the ability to endure discomfort and pain, which means that he ignores 1 box of damage per rating point when calculating wound modifiers. His experimentation with Aikido and Kyujutsu are elevating his already prodigious bowmanship talents. |
| Say Less | Aptitude (Archery) + Creature of Comfort (Middle) + Did You Just Call Me Dumb? + Signature | The downside of being top of class so young is acquiring the ego that goes with it. For Courier, that comes out in his silence. He's not a man of many words, and those he does say tend to come across as patronising, especially to veteran runners and Johnsons. He has a taste for the finer things in life, prefering a High lifestyle, but comfortable in a Middle one. Luxury brings too many eyes and too many people, and Low or below can't afford the amenities that help him stay in peak physical condition. Or cover the DocWagon subscription that safeguards him from any truly damaging incidents. He's so confident in his ability to outpace and outwit the competition or any opfors that his unusual arrowheads leave a very unique wound pattern: not that there are all that many archers loose in the city to begin with... Oh, well. They can't kill what they can't catch. |
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
| Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
|---|---|---|---|---|---|---|
| Elara van der Meer | 4 | 1 | Networking | Investigative Reporter, Johnson | Smuggler Connections, Pirate Connections, Investigative Reporter, International Travel, Pressure Points, Mistrust, Hobby Historian | Even |
| Ezekiel Martin | 4 | 1 | Fixer | Ex-Lone Star Officer | Black Market Pipeline, SIN Forger, Ex-Lone Star Officer, I Know a Guy, Legitimate Salvage | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Signatures
Symbols
Matrix Search Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 6 |
Shadow Community Table
| Threshold | Result |
|---|---|
| 1 | This runner is too new to shadowrunning for rumours to circulate. Check back again later. |
| 3 | This runner is too new to shadowrunning for rumours to circulate. Check back again later. |
| 5 | This runner is too new to shadowrunning for rumours to circulate. Check back again later. |
Assensing Table
| Threshold | Result |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 |
SINs
- Fake R4
- > Fake R4 License
- Burner Fake R4
Appearance
Armor, Clothing & Weapons
- Armor Jacket x1 (Armor: 12, Capacity: 12, Device Rating: 2, Data Proc: 2, Firewall: 2)
- Ballistic Mask x1 (Armor: +2, Capacity: 8, Device Rating: 2, Data Proc: 2, Firewall: 2)
- Forearm Guards x1 (Armor: +1, Capacity: 3, Device Rating: 2, Data Proc: 2, Firewall: 2)
Matrix Persona
| Aspect | Information | Related Run(s) |
|---|---|---|
| Brighter Tomorrow; Community Forward | Redmond Rejuvenation Project is work experience and effort supporting her efforts to build her own co-op and shamanic grove. She works with the dryad Charybdis to maintain a small seed bank at one location of the Seattle exclave library, but she wishes to expand the program. She keeps this goal quiet and entirely separate from her shadowrunning, but she links up with other elves and individuals who wish to build stronger communities together within the exclave. This also includes supporting HMHVV infected individuals through patronage and work with organizations that employ people with the virus. | |
| Cost to Climb | Her work in the entertainment industry has thus far not hindered her shadowrunning, especially since she early on took jobs related to Virtual Disney. She wants her career to keep climbing, but worries if it does that will increase the odds of her being recognized. Additionally, she worries that her Horizon fixer could always double-cross her. She is curious about Flash Star!, especially Axilia Selmer, but fears that the company's goal of achieving AA might make her susceptible to recruitment - and potentially extraction - if she pursues this. | |
| Left for Dead | Born in Tir na nOg and immigrating to Tir Tairngire, Dice's family moved again to Los Angeles where she was orphaned around age eleven. She feels lucky that her parents were SINless. She feels less lucky that they were both human and angry to have the misfortune of a dryad for a daughter. Had they survived, Dice suspects she might have found herself in corporate hands. She never discusses this, but what Dice herself does not know is that her parents did not die after El Infierno. They simply abandoned her to the chaos and violence of the rioting. | |
| Never Forget (Big Regret) | Though she believes that no living person, even her long-time Fixer, is aware of it, teenage Dice killed another teenager in Los Angeles while coming to terms with her Awakened abilities. It was meant to be more of a non-lethal payback before she realized that she could actually force people to abandon their own free will in addition to simple influence and mind-bending. The prank gone badly wrong taught her the cost of manipulation, and is a large part of what informs her current ethics around how she handles spells that control others. It has also driven her to pursue nuance between illusion and influence, and total control spells. She does use more overwhelming control spells and also acknowledges that people make their own choices on what they do, where they spend their time, etc. Still, even if it is impossible to account for everything, she is loathe to kill when not required. Street non-combatants - especially young mages - will find her a potential source of protection if they are being harmed or hunted by others. The dual sense of power and horror upon discovery that her talents could be deadly instead of transient still haunt her: that blood will always be on her hands. |
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
| Aspect | Quality | Impact |
|---|---|---|
| Limitbreaker | Acrobatic Defender + Aptitude (Archery) + Natural Athlete + High Pain Tolerance 1 + Pie Iesu Domine, Dona Eis Requiem | He swings through cities with the greatest of ease: not only does Courier substitute his Gymnastics + AGI in place of his usual WIL when utilising Full Defence, he also gains a +2 modifier to all Gymnastics and Running tests. Because he pushes his body to the limit every day like many elite athletes - "No Pain, No Gain!" - , his body never completely has time to heal. Because he is constantly striving for physical perfection, he starts every run with one spent box of Physical damage. This has given him the ability to endure discomfort and pain, which means that he ignores 1 box of damage per rating point when calculating wound modifiers. His experimentation with Aikido and Kyujutsu are elevating his already prodigious bowmanship talents. |
| Say Less | Aptitude (Archery) + Creature of Comfort (Middle) + Did You Just Call Me Dumb? + Signature | The downside of being top of class so young is acquiring the ego that goes with it. For Courier, that comes out in his silence. He's not a man of many words, and those he does say tend to come across as patronising, especially to veteran runners and Johnsons. He has a taste for the finer things in life, prefering a High lifestyle, but comfortable in a Middle one. Luxury brings too many eyes and too many people, and Low or below can't afford the amenities that help him stay in peak physical condition. Or cover the DocWagon subscription that safeguards him from any truly damaging incidents. He's so confident in his ability to outpace and outwit the competition or any opfors that his unusual arrowheads leave a very unique wound pattern: not that there are all that many archers loose in the city to begin with... Oh, well. They can't kill what they can't catch. |
