Difference between revisions of "Pregen Rules"

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==Design goals and guidelines==
==Design goals and guidelines==
Pregen Runners should have a clear personal theme to allow players to get into character easily.
Pregen Runners should have a clear personal theme to allow players to get into character easily.<br>Pregen Runners should be mechanically solid with an outlined area of expertise.<br>Pregen Runners should be tied to the sixth world's factions and concepts by their contacts and history.
Pregen Runners should be mechanically solid with an outlined area of expertise.
Pregen Runners should be tied to the sixth world's factions and concepts by their contacts and history.


==Mechanical Creation Rules==
==Mechanical Creation Rules==

Revision as of 21:18, 2 February 2019

Very much work in progress.

Design goals and guidelines

Pregen Runners should have a clear personal theme to allow players to get into character easily.
Pregen Runners should be mechanically solid with an outlined area of expertise.
Pregen Runners should be tied to the sixth world's factions and concepts by their contacts and history.

Mechanical Creation Rules

Using the Pregen Runners

Pregen Runners can be used to apply to games by any player, they can also be used as NPCs by GMs.
Players without approved characters have priority pick of the Pregen Runners.
GMs who need a certain role filled for their game are encouraged to give suggestions for appropriate Pregen Runners. For example stating something like "Requires a Matrix Character, if no approved matrix characters apply, an application as LastJack or NetRat is a surefire way to get into the game." in the session posting on reddit.