Difference between revisions of "So You Want To Be A Decker"
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Physical attributes are often not needed unless you want to spec into something more front line, like a street sam/decker, in this example, all base physical attributes are at 2. Mental attributes are the real focus here, the main three being LOG, INT, and WIL in order from most to least importance. | Physical attributes are often not needed unless you want to spec into something more front line, like a street sam/decker, in this example, all base physical attributes are at 2. Mental attributes are the real focus here, the main three being LOG, INT, and WIL in order from most to least importance. | ||
Logic is used for your hacking skills, like hacking and computer | |||
Intuition is used for certain matrix actions, and you resist some stuff with it | |||
Willpower is used to resist matrix damage coming your way | |||
Please note that because in the matrix, a single roll can mean instant failure, you may want a few points of edge |
Revision as of 05:09, 2 March 2019
>Pweese don't use this guide UwU - mudge
Welcome to Decker 101
The decker is typically a key element to any team of runners. They deal with matrix threats, can often be a vital part of legwork, and can provide support in other areas like combat. In this guide, I will be showing you how to make your own.
Attributes-
Physical attributes are often not needed unless you want to spec into something more front line, like a street sam/decker, in this example, all base physical attributes are at 2. Mental attributes are the real focus here, the main three being LOG, INT, and WIL in order from most to least importance.
Logic is used for your hacking skills, like hacking and computer
Intuition is used for certain matrix actions, and you resist some stuff with it
Willpower is used to resist matrix damage coming your way
Please note that because in the matrix, a single roll can mean instant failure, you may want a few points of edge