Difference between revisions of "Victor"
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{{Infobox | {{Infobox | ||
|title = Victor | |title = Victor | ||
|image= [[File:]] | |image= [[File:Midas.png]] | ||
|header1= | |header1= | ||
|header2= Interrogation mind mage | |header2= Interrogation mind mage |
Revision as of 19:46, 30 April 2019
{{Infobox |title = Victor |image= |header1= |header2= Interrogation mind mage |header3= |header4= |label5 = Contact Owner |data5 = [[Zombono] |label6 = Connection |data6 = 4 |label7= |data7 = |label8 = Public Contact? |data8= Yes |label9 = Archetype |data9 = Shadow Services |label10 = Location |data10= Redmond, Seattle |label11 = Metatype |data11 = Elf |label12 = Awakened/Emerged |data12 = Aspected Magician |label13 = Sex |data13 = Male |label14 = Age |data14 = 50 |label15= Preferred Payment Method |data15 = Nuyen |label16 = Hobbies/Vice |data16 = Torture |label16 = Personal Life |data16 = Single |label17 = Special? |data17 = Yes }}
Overview
If you need someone to talk and have no conscious, you bring them to victor.
Not much is known about Victor, he rarely talks and when he does it is only for business. The only thing know about Victor is :
1. He has a gravely male voice. 2. Whoever comes in trough his doors never leaves. 3. Unspeakable things happen behind those doors.
Victor "office" is located in Redmond, deep in a dingy alleyway, lies a door only tittle Victor's. Entering the door leads you to a small 15x15 foot room with holes in the wall and another singular rusted metal door with a slit. Here victor will ask you to pay and leave his "subject" in the room and asking you nicely leave.
Special
Key Dice Pools
Negotiation: 7 (Ranks) + 2 (Bargaining) + 8 (Charisma) + 2 (Improved Ability) + 3 (Cool Resolve) + 3 (Authoritative Tone) + 2 (Argentum + Berwick): 24 [14]
Leadership: 6 (Ranks) + 8 (Charisma) + 3 (Cool Resolve) + 3 (Authoritative Tone) + 2 (Argentum + Berwick): 22 [14]
Etiquette: 4 (Ranks) + 8 (Charisma) + 3 (Cool Resolve) + 3 (Authoritative Tone) + 2 (Argentum + Berwick): 20 [14]
Con: 4 (Ranks) + 8 (Charisma) + 3 (Cool Resolve) + 3 (Authoritative Tone) + 2 (Argentum + Berwick): 20 [14]
Intimidation: 2 (Ranks) + 8 (Charisma) + 3 (Cool Resolve) + 3 (Authoritative Tone) + 2 (Argentum + Berwick): 18 [14]
Stat Block
B | A | R | S | C | I | L | W | Edge | Essence | Magic | |
---|---|---|---|---|---|---|---|---|---|---|---|
3 | 3 | 2 | 1 | 8 | 4 | 2 | 5 | 1 | 6 | 4 | |
Condition Monitor | 10+3 (Physical), 11 (Stun) | ||||||||||
Limits | Physical (3), Mental (5), Social (9), Astral (9) | ||||||||||
Initiative | 6+1d6 | ||||||||||
Skills | Spellcasting: 8 (Manipulation, Illusion), Counterspelling: 6, Assensing: 1, Con: 1, Etiquette: 1, Intimidation: 1 | ||||||||||
Knowledge Skills | English: N, Sperethiel: 10, Bars and Clubs: 5, Area Knowledge (Seattle): 5, Shadow Community: 5, Black Markets: 5 | ||||||||||
Spells | Mind probe, Compel truth, Influence, Rewind, Control thoughts, Agony, Bugs, Heal | ||||||||||
Gear | Lifestyle (High), Ruger Super Warhawk, Fake Sin Rating 6, Qi Focus (F4): +1 Cool Resolve, Qi Focus (F2): Improved Ability: Negotiation, Nixdorf Sekretar, Owns Club: 9 Circles | ||||||||||
Armor | Berwick Suit, Argentum Coat | ||||||||||
Vehicles | GMC Phoenix |
Network
Player Characters with this Contact
Name |
---|
Yokai |
Cyber Knight |
Rabbit |
Seeker |
NPC who know this contact