Difference between revisions of "One Second to Midnight"
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==Rewards== | ==Rewards== | ||
* 22,000¥ | |||
* 5 Karma | |||
* 2 CDP | |||
==Player After Action Reports (AARs)== | ==Player After Action Reports (AARs)== | ||
[[Category:Runs]] | [[Category:Runs]] |
Revision as of 18:01, 6 February 2020
One Second to Midnight | |||||||
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Summary
A mysterious client hires a team of shadowrunners to manipulate the Doomsday Clock.
Background
After the Awakening, nuclear weapons ceased working due to magical interference. The previously all-encompassing threat of nuclear holocaust simply no longer existed, and the Bulletin of the Atomic Scientists and IAEA dwindled into obscurity before being disbanded completely. At some point in this decline, the Bulletin's Doomsday Clock was made into a persistent, physical clock monitored by a 24-hour live stream in an obscure corner of the building used by the UCAS government's Seattle Institute of Science. The clock had been set two hours to midnight by 2081, meaning the world wasn't in danger of ending. While this was true for nuclear threats, the world still faced numerous existential threats of other kinds - a fact that a wealthy interest wanted to bring to the public's attention.
The Meet
The Legwork
The Plan
Aftermath
Rewards
- 22,000¥
- 5 Karma
- 2 CDP