Difference between revisions of "Just a Peaceful Talk"

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==Summary==
==Summary==
 
Johnson suspects a toxic mage cult is plotting against him (and also just hates them in general as a whole after 'certain events') Calling in some runners, he ordered a specific figurehead kidnapped for information. In a daring smash-and-grab, a team of shock-and-awe runners broke up a speech, leveled a squad of security guards, and managed to outrun a pursuit squad in order to bring the target back home far ahead of schedule.


==Background==
==Background==

Revision as of 00:28, 25 October 2022




Just a Peaceful Talk
Date2083-MM-DD"2083-MM-DD" contains an extrinsic dash or other characters that are invalid for a date interpretation.
GM
Location{{{place}}}
Factions Involved
ShadowHaven Major Corp
Runner1
Runner2
Runner3
Runner4
Character1
Character2


Summary

Johnson suspects a toxic mage cult is plotting against him (and also just hates them in general as a whole after 'certain events') Calling in some runners, he ordered a specific figurehead kidnapped for information. In a daring smash-and-grab, a team of shock-and-awe runners broke up a speech, leveled a squad of security guards, and managed to outrun a pursuit squad in order to bring the target back home far ahead of schedule.

Background

The Meet

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)