Difference between revisions of "Just a Peaceful Talk"
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Merpkiller (talk | contribs) (Created page with "{{CategoryTemplate}} <!-- This entire line is safe to delete. In fact, please do. --> {{AARInfobox| <!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --> <!-- Required: The date of the run in YYYY-MM-DD format. --> |Date=2083-MM-DD <!-- Required: Name of the GM. --> |GM= <!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured...") |
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==Summary== | ==Summary== | ||
Johnson suspects a toxic mage cult is plotting against him (and also just hates them in general as a whole after 'certain events') Calling in some runners, he ordered a specific figurehead kidnapped for information. In a daring smash-and-grab, a team of shock-and-awe runners broke up a speech, leveled a squad of security guards, and managed to outrun a pursuit squad in order to bring the target back home far ahead of schedule. | |||
==Background== | ==Background== |
Revision as of 00:28, 25 October 2022
Just a Peaceful Talk | |||||||
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Factions Involved | |||||||
ShadowHaven | Major Corp | ||||||
Runner1 Runner2 Runner3 Runner4 |
Character1 Character2 |
Summary
Johnson suspects a toxic mage cult is plotting against him (and also just hates them in general as a whole after 'certain events') Calling in some runners, he ordered a specific figurehead kidnapped for information. In a daring smash-and-grab, a team of shock-and-awe runners broke up a speech, leveled a squad of security guards, and managed to outrun a pursuit squad in order to bring the target back home far ahead of schedule.