Difference between revisions of "Ranger"
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A gunslinger adept, specializing in automatics and breaking & entering. | A gunslinger adept, specializing in automatics and breaking & entering. | ||
===Goals=== | ===Goals=== | ||
*Find out what happened to her uncle and avenge him | *Find out what happened to her uncle and avenge him. | ||
*Earn enough creds to retire somewhere with a bit less crime. | *Earn enough creds to retire somewhere with a bit less crime. | ||
*Improve her skills and use them to do something meaningful with her life. | *Improve her skills and use them to do something meaningful with her life. | ||
==Background== | ==Background== | ||
Alyssa Abbot was born in September 2052, to a single mother living in Downtown Seattle with her older brother (a recently retired Urban Brawl player). Her father is | Alyssa Abbot was born in September 2052, to a single mother living in Downtown Seattle with her older brother (a recently retired Urban Brawl player). Her father is a low-level Renraku employee who had no interest in sticking around to raise a child. She began to develop her adept powers around the age of 12, and her uncle took the opportunity to teach her to use firearms as well as a rigorous physical education regimen in under to help her develop her powers. As she grew up she took a liking to basic, mostly harmless pranks, attracting the interest of the Raven. After graduating from high school she was accepted to a local college. | ||
Shortly after she left for college her mother retired and immigrated to the California Free State. At | Shortly after she left for college her mother retired and immigrated to the California Free State. At school, Alyssa studied Architecture but soon realized that she wasn't really suited for the more technical aspects of higher education. In particular, she found herself largely incapable of passing any type of math classes. She also underwent more extensive training as an adept during this time-frame, learning from the hermetic tradition of magic to control her powers. The stress associated with her poor grades eventually led to her dropping out of college, soon after she spent a few years traveling the UCAS, using her adept powers and what little she learned about architecture to commit a string of small-scale B&E's across the country to support herself. Sometime after this, she learned of her uncle's passing and that he'd left her his apartment in Seattle and a monthly stipend of nuyen to cover her living expenses and a small sum for any additional monthly costs. | ||
She returned to Seattle a competent adept and burglar, although her architectural skills were far from developed. Upon arrival, she learned that her uncle was beaten to death in a back alley by gangers and his house raided soon after, but there was little in the way of a proper investigation. While cleaning out her uncle's apartment she found a folder full of physical documents hidden underneath some floorboards. The documents included detailed paydata from most of the megacorps (excluding Horizon and Saeder-Krupp), leaving Alyssa with burning questions regarding the nature of her uncle's death. Armed with nothing but her skills, the contact info of a local fixer, and a desire to avenge the only father figure she'd ever known she decided to run the shadows until she found what she was looking for or until she died. | |||
She returned to Seattle a competent adept and burglar, although her architectural skills were far from developed. | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == | ||
*Trust Fund I: Inheritance from her uncle, including a Downtown Seattle apartment and a monthly allowance to cover living expenses. | *Trust Fund I: Inheritance from her uncle, including a Downtown Seattle apartment and a monthly allowance to cover living expenses. |
Revision as of 10:15, 22 March 2018
Archetype | |
---|---|
(Gunslinger Adept) | |
Player (jag) | [1] |
Metatype | Elf |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | September 18th, 2054 |
Folder | [2] |
Priority | Metatype - B Attributes - B Magic/Resonance - D Skills - C Resources - D |
Character Information
Summary
A gunslinger adept, specializing in automatics and breaking & entering.
Goals
- Find out what happened to her uncle and avenge him.
- Earn enough creds to retire somewhere with a bit less crime.
- Improve her skills and use them to do something meaningful with her life.
Background
Alyssa Abbot was born in September 2052, to a single mother living in Downtown Seattle with her older brother (a recently retired Urban Brawl player). Her father is a low-level Renraku employee who had no interest in sticking around to raise a child. She began to develop her adept powers around the age of 12, and her uncle took the opportunity to teach her to use firearms as well as a rigorous physical education regimen in under to help her develop her powers. As she grew up she took a liking to basic, mostly harmless pranks, attracting the interest of the Raven. After graduating from high school she was accepted to a local college.
Shortly after she left for college her mother retired and immigrated to the California Free State. At school, Alyssa studied Architecture but soon realized that she wasn't really suited for the more technical aspects of higher education. In particular, she found herself largely incapable of passing any type of math classes. She also underwent more extensive training as an adept during this time-frame, learning from the hermetic tradition of magic to control her powers. The stress associated with her poor grades eventually led to her dropping out of college, soon after she spent a few years traveling the UCAS, using her adept powers and what little she learned about architecture to commit a string of small-scale B&E's across the country to support herself. Sometime after this, she learned of her uncle's passing and that he'd left her his apartment in Seattle and a monthly stipend of nuyen to cover her living expenses and a small sum for any additional monthly costs.
She returned to Seattle a competent adept and burglar, although her architectural skills were far from developed. Upon arrival, she learned that her uncle was beaten to death in a back alley by gangers and his house raided soon after, but there was little in the way of a proper investigation. While cleaning out her uncle's apartment she found a folder full of physical documents hidden underneath some floorboards. The documents included detailed paydata from most of the megacorps (excluding Horizon and Saeder-Krupp), leaving Alyssa with burning questions regarding the nature of her uncle's death. Armed with nothing but her skills, the contact info of a local fixer, and a desire to avenge the only father figure she'd ever known she decided to run the shadows until she found what she was looking for or until she died.
Narrative Significant Qualities
- Trust Fund I: Inheritance from her uncle, including a Downtown Seattle apartment and a monthly allowance to cover living expenses.
- Reduced Sense (Taste): Nerve damage from botched wisdom tooth removal.
- SINner National: UCAS citizenship registered to "Alyssa Abbot".
- Day Job (10 hours/a week - Bouncer): While not actually all that skilled at hand-to-hand combat, most patrons aren't too keen to tussle with an adept. The shock gloves help too.
Run History
Affiliations
Contacts
- Jinx - Connection 5, Loyalty 2 - Fixer (Networking)
- Dr. Gotham - Connection 3, Loyalty 2 - Street Doc (Swag)
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Shadow Community Table
SINs
- Amber Green, R4 Fake National (UCAS). Licenses: Adept, Concealed Carry, Driver's, Firearms, P.I.
Appearance
A tall in-shape elven woman with high cheekbones and a lean face. Typically wears form-fitting fashionable outfits, her runner gear almost exclusively consists of high-fashion armored suits and coats with a handful of accessories. She has a penchant for darker colors and this is reflected in both her wardrobe and other cosmetic choices. Her primary fake SIN is registered to Amber Green, an alternate identity with purple hair, brown eyes, a shorter nose, and slightly chubbier cheeks. This look is accomplished through the use of facial sculpting, a smart wig, polychromatic lenses, and make-up.
Clothing
- Mortimer of London Argentum Coat: Dark blue long coat
- Zoe Executive Suite: form-fitting black suit
- Custom Ballistic Mask
- Forearm Guards: fitted with gel packs
Matrix Persona
- Transys Avalon: modeled after a typical warrior from fantasy games. Tall with long silver hair worn in a ponytail, pale skin, and wearing half-plate and carrying a sword.
- Transys Arthur: modeled after a typical ranger from fantasy games. Average height with black hair worn in a loose bun, tan skin, and wearing leather armor and carrying a longbow.