Difference between revisions of "Corsair"
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==Background== | ==Background== | ||
Calhoun McGunn was born in Tir Tairngire to a minor Noble family. His father William was an officer in the Tir Tairngire Peace Force, also know as the Tir Ghosts. When Calhoun was 10 years old his father and mother, along with Pathfinder, a member of his fathers unit, fled north to Seattle. All his father will say is that "We did something we should not have, but we did it for the right reasons." To this day his father will not tell him what it was. | |||
Calhoun spent the next 30 years training with his father and Pathfinder. Learning through practice and taking jobs in the shadows, he has taken the handle Corsair. You could say that Shadowrunning is a family affair. From his father he trained in the sword and the shield. From Pathfinder he trained in the mystic arts. He also learned the Path of the Wheel from his mentors. He is currently walking the path of the warrior. | |||
Understanding how long they will live, his father has been training him methodically and slowly. Corsair looks forward to finally being able to perceive the astral, something that Pathfinder says he will be ready to do soon. | |||
Corsair wishes to clear his fathers name and allow them to be reinstated into the Tir nation. He has learned the path of the Paladin, but without a Prince to swear to it means little to him now. He is methodical in his approach when it comes to a job, and will not leave others behind. | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == |
Revision as of 01:56, 4 December 2023
Elf Magic Swordsman | |
---|---|
I will prove my worth | |
Discord | @AndyKay#3602 |
[1] | |
Metatype | Elf |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 0 |
D.O.B. | 09/01/2044 |
Age | 41 |
Folder | [2] |
Priority | Metatype - C Attributes - A Magic/Resonance - A Skills - E Resources - E |
#Max IGs/Ascension | 1 |
Character Information
Summary
Corsair is a elven mystic adept that has grown up under the instruction of his father. He take great pride in his swordsmanship. He is attempting to perfect his swordsmanship and magic. He has grown up in the shadows, as hard as that is to believe. His father and mother are first generation UGE elves, and former residents of Tir Tairngire, as well as Corsair being born there. He looking forward to eventually move back home, once his fathers name is cleared.
Goals
Return to Tir Tairngire, not as a shadowrunner, but as a Noble that his father once was.
To master the Elven blade Carromeleg.
To be a Paladin.
Background
Calhoun McGunn was born in Tir Tairngire to a minor Noble family. His father William was an officer in the Tir Tairngire Peace Force, also know as the Tir Ghosts. When Calhoun was 10 years old his father and mother, along with Pathfinder, a member of his fathers unit, fled north to Seattle. All his father will say is that "We did something we should not have, but we did it for the right reasons." To this day his father will not tell him what it was.
Calhoun spent the next 30 years training with his father and Pathfinder. Learning through practice and taking jobs in the shadows, he has taken the handle Corsair. You could say that Shadowrunning is a family affair. From his father he trained in the sword and the shield. From Pathfinder he trained in the mystic arts. He also learned the Path of the Wheel from his mentors. He is currently walking the path of the warrior.
Understanding how long they will live, his father has been training him methodically and slowly. Corsair looks forward to finally being able to perceive the astral, something that Pathfinder says he will be ready to do soon.
Corsair wishes to clear his fathers name and allow them to be reinstated into the Tir nation. He has learned the path of the Paladin, but without a Prince to swear to it means little to him now. He is methodical in his approach when it comes to a job, and will not leave others behind.
Narrative Significant Qualities
Positive
Negative
Run History
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Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
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Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
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1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
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1 | |
3 | |
5 |
Assensing Table
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1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
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Aspect 4 | ||
Aspect 5 |