Difference between revisions of "Halflight"
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== Narrative Significant Powers and Skills == | == Narrative Significant Powers and Skills == | ||
;Powers | |||
* Possesion | * Possesion | ||
* Astral Form | * Astral Form | ||
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* Elemental attack | * Elemental attack | ||
;Skills | |||
* Assensing | * Assensing | ||
* Astral Combat | * Astral Combat | ||
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* Sneaking | * Sneaking | ||
;Spells | |||
* Deflection | * Deflection | ||
* Analyze Device | * Analyze Device |
Revision as of 23:39, 1 February 2024
Half Light | |
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Half Dark | |
Discord | @Fangblade_ |
Fangblade_ | |
Metatype | Ally Spirit |
Summoner | Nearl |
Date of Binding | November 20th, 2084 |
Folder | Fangblade's Drive |
Force | 4 |
Character Information
Summary
Halflight, a being forged in the metaplane of Fire, existed as a manifestation of relentless flames, reveling in the eternal inferno's searing embrace. However, an unexplainable curiosity beckoned her towards a different realm—one woven with shadows and mysteries.
In the heart of Seattle, Halflight found herself summoned by Nearl, a sage devoted to the enigmatic god Louhi. The transition from the fiery metaplane left her disoriented, her once-fiery touch now restrained by gloves as she grappled with the new balance of shadow and flame.
Nearl, with a tired yet determined spirit, welcomed Halflight into the realm of summoning circles and arcane rituals. The lantern, a tool of Nearl's craft, now rested in Halflight's grasp, a symbol of her newfound alliance.
Curious but guarded, Halflight questioned Nearl's motives, the purpose behind the transformation of wood into ash. Nearl, undeterred, explained her quest for knowledge, the unraveling of mysteries within the dance of shadows and fire.
Though summoned against her will, Halflight, begrudgingly intrigued, felt the subtle ember of curiosity smolder within her. Bound by fate and a pact forged in shadows, Halflight and Nearl embarked on a journey, each seeking to understand the other and the unique harmony they could create within the juxtaposition of their elements.
Background
Narrative Significant Powers and Skills
- Powers
- Possesion
- Astral Form
- Banishing Resistence
- Realistic form
- Sapience
- Sense Link
- Exotic Ranged weapon
- Immunity to normal weapons
- Immunity to Toxins
- Influence
- Elemental attack
- Skills
- Assensing
- Astral Combat
- Perception
- Unarmed Combat
- Spellcasting
- Blades
- Sneaking
- Spells
- Deflection
- Analyze Device
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
RATS A Night at The Opera | Villiers | All The World's a Stage | High | 27 February 2085 |
Affiliations
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |