Difference between revisions of "KE Experienced Patrol"
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* Outdoors Group 2 | * Outdoors Group 2 | ||
* Automatics 3 | |||
* Clubs 3 | |||
* Con 4 | |||
* Etiquette 3 | |||
* First Aid 2 | |||
* Intimidation 2 | |||
* Longarms 3 | |||
* Perception 5 | |||
* Pilot Ground Craft 3 | |||
* Pistols 5 | |||
* Unarmed Combat 3 | |||
|Knowledge Skills=* Area Knowledge 3 (Operating city +2) | |Knowledge Skills=* Area Knowledge 3 (Operating city +2) | ||
* Corporations 1 (Ares +2) | |||
* Gang ID 3 | |||
* Law 3 | |||
* News 3 | |||
* Police Procedures 4 | |||
* Small Unit Tactics 2 | |||
|Augmentations=* Antennae | |Augmentations=* Antennae | ||
* Antennae | |||
* Antennae | |||
* Attention Co-Processor | |||
* Datajack | |||
* Gastric Neurostimulator | |||
* Reaction Enhancers 1 | |||
* Wired Reflexes 1 | |||
* Bone Density Augmentation 2 | |||
|Spells=N/A | |Spells=N/A | ||
|Adept Powers=N/A | |Adept Powers=N/A | ||
|Gear=* Containment Manacles | |Gear=* Containment Manacles | ||
* Dropped To Ground | |||
* FTL Quark | |||
* 2 Jazz | |||
* Medkit R3 | |||
* 2 Metal Restraints | |||
* 20 Plastic Restraints | |||
* 3 Trauma Patches | |||
|Weapons=* Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker | |Weapons=* Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker | ||
* Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker | |||
* Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x) | |||
Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips | Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips | ||
* Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart | |||
* Remington 990 (Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips | |||
* Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery | |||
* Riot Shield (Shield, Reach 0, Acc 4, DV 9s(e), AP -5) w/ Internal Battery | |||
|Vehicles=Ford Americar (Handling 4, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4) | |Vehicles=Ford Americar (Handling 4, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4) | ||
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Physical Initiative: 2+4D6 | Physical Initiative: 2+4D6 | ||
* Anti-Theft System 2 | |||
* Gridlink | |||
* Rigger Interface | |||
* Emergency light bar | |||
* Linguistics: English (local language) | |||
* Linguistics: Japanese (Manufacturer's Language) | |||
* Searchlight | |||
* Siren | |||
}} | }} |
Revision as of 02:28, 25 June 2018
Base Metatype | Any |
---|---|
Threat Level | 6 |
Typical Faction | Knights Errant |
Thematics Approval | |
Mechanics Approval |
Description
"These guys don't frag around, they have the skills and experience to ruin a cocky runners day" - Fuse
Key Information
Standard Operating Procedure/Rules of Engagement
Similar to standard patrol
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
4 | 4 | 6 | 4 | 3 | 3 | 5 | 4 | 2.2 | 7 | ||
Condition Monitor | 10 | ||||||||||
Limits | Physical 6, Mental 5, Social 5 | ||||||||||
Initiative | 11+2d6 | ||||||||||
Qualities | None | ||||||||||
Skills |
| ||||||||||
Knowledge Skills |
| ||||||||||
Augmentations |
| ||||||||||
Spells | N/A | ||||||||||
Adept Powers | N/A | ||||||||||
Gear |
| ||||||||||
Weapons |
Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips
| ||||||||||
Vehicles | Ford Americar (Handling 4, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4)
Condition Monitor: 18 Armor: 6H Limits: Mental 2 Physical Initiative: 2+4D6
|