Difference between revisions of "Ganger Technomancer"

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*Cold-Sim VR:8+3d6
*Cold-Sim VR:8+3d6
*Hot-Sim VR: 8+4d6
*Hot-Sim VR: 8+4d6
|Skills= Cybercombat 5, Hacking 3, Computer 4, Software 5, Compiling 3, Registering 3, Decompiling 2
|Skills= Cybercombat 5, Electronic Warfare 4 Hacking 3, Computer 5, Software 5, Tasking 3, Influence 1
|Knowledge Skills= Local Language (N)
|Knowledge Skills= Local Language (N), Matrix 2, Gangs 1
|Augmentations= *
|Augmentations= *
|Spells= Infusion of Firewall, Infusion of Attack, Derezz, Diffusion of Attack, Diffusion of Firewall, Static Veil
|Spells= Infusion of Firewall, Infusion of Attack, Derezz, Diffusion of Attack, Diffusion of Firewall, Static Veil
|Gear=
|Gear=
}}
}}

Revision as of 23:45, 15 April 2024


Ganger Technomancer
Placeholder.png
Base MetatypeHuman
Threat Level2
Typical Faction
Thematics ApprovalNo
Mechanics ApprovalNo

Description

This ganger is here to crush the matrix competition. They're a bit sneakier than their fellows

Standard Operating Procedure/Rules of Engagement

Under Construction

Stat Block

Stat Block

B A R S W L I C Ess Special Att
3 3 4 2 4 4 4 4 6 3
Condition Monitor 10
Limits Physical 4, Mental 6, Social 6
Initiative
  • AR:8+1d6
  • Cold-Sim VR:8+3d6
  • Hot-Sim VR: 8+4d6
Qualities Technomancer
Skills Cybercombat 5, Electronic Warfare 4 Hacking 3, Computer 5, Software 5, Tasking 3, Influence 1
Knowledge Skills Local Language (N), Matrix 2, Gangs 1
Augmentations
Spells Infusion of Firewall, Infusion of Attack, Derezz, Diffusion of Attack, Diffusion of Firewall, Static Veil
Adept Powers N/A
Gear
Weapons
Vehicles N/A