Difference between revisions of "Ganger Technomancer"
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{{Grunt NPC | {{Grunt NPC | ||
|Body= | |Body=2 | ||
|Agility=3 | |Agility=3 | ||
|Reaction=4 | |Reaction=4 | ||
|Strength= | |Strength=3 | ||
|Willpower=4 | |Willpower=4 | ||
|Logic=4 | |Logic=4 | ||
Line 31: | Line 31: | ||
|Mental Limit=6 | |Mental Limit=6 | ||
|Social Limit=6 | |Social Limit=6 | ||
|Qualities=Technomancer | |Qualities=Technomancer, Addiction(Severe, Psyche) | ||
|Initiative=*AR:8+1d6 | |Initiative=*AR:8+1d6 | ||
*Cold-Sim VR:8+3d6 | *Cold-Sim VR:8+3d6 |
Revision as of 17:06, 16 April 2024
Base Metatype | Human |
---|---|
Threat Level | 2 |
Typical Faction | |
Thematics Approval | No |
Mechanics Approval | No |
Description
This ganger is here to crush the matrix competition. They're a bit sneakier than their fellows
Standard Operating Procedure/Rules of Engagement
Under Construction
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
2 | 3 | 4 | 3 | 4 | 4 | 4 | 4 | 5.1 | 2 | ||
Condition Monitor | 10 | ||||||||||
Limits | Physical 4, Mental 6, Social 6 | ||||||||||
Initiative |
| ||||||||||
Qualities | Technomancer, Addiction(Severe, Psyche) | ||||||||||
Skills | Cybercombat 5, Electronic Warfare 3 Hacking 3, Computer 5, Software 5, Automatics 1 Tasking 3, Influence 1 | ||||||||||
Knowledge Skills | Local Language (N), Matrix 2, Gangs 1 | ||||||||||
Augmentations | Narco, Datajack, Cyberears (Antennae*3), Damage Compensators R3 Stun, Smartlink * | ||||||||||
Spells | Infusion of Firewall, Infusion of Attack, Derezz, Resonance Spike, Diffusion of Attack, Diffusion of Firewall | ||||||||||
Adept Powers | N/A | ||||||||||
Gear | Psyche*17, Zen*16 Ares Alpha, 100 standard ammo, 100 Stick-n-Shock Ammo, Meta Link | ||||||||||
Weapons | |||||||||||
Vehicles | N/A |