Difference between revisions of "Ganger Technomancer"
Jump to navigation
Jump to search
Line 12: | Line 12: | ||
==Standard Operating Procedure/Rules of Engagement== | ==Standard Operating Procedure/Rules of Engagement== | ||
The ganger technomancer behaves differently depending on whether they are alone, or in a group. If they are alone, then they will attempt to Run Silent and pepper their enemies with Derez and Resonance Spikes. Once they are detected, they'll attempt to compile a R3 Fault Sprite to help them fight their enemy. | |||
If the ganger technomancer is accompanied by allies, then they will try to compile a R3 Fault Sprite. From there, they'll use Infusion of Firewall or Infusion of Attack on their allies while they try to avoid getting taken out with Matrix Full Defense. | |||
==Stat Block== | ==Stat Block== |
Revision as of 19:09, 16 April 2024
Base Metatype | Human |
---|---|
Threat Level | 2 |
Typical Faction | |
Thematics Approval | No |
Mechanics Approval | No |
Description
This ganger is here to crush the matrix competition. They've got a bit of a drug problem, but that won't stop them from ruling the matrix
Standard Operating Procedure/Rules of Engagement
The ganger technomancer behaves differently depending on whether they are alone, or in a group. If they are alone, then they will attempt to Run Silent and pepper their enemies with Derez and Resonance Spikes. Once they are detected, they'll attempt to compile a R3 Fault Sprite to help them fight their enemy. If the ganger technomancer is accompanied by allies, then they will try to compile a R3 Fault Sprite. From there, they'll use Infusion of Firewall or Infusion of Attack on their allies while they try to avoid getting taken out with Matrix Full Defense.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
2 | 3 | 4 | 3 | 4 | 4 | 4 | 4 | 5 | 2 | ||
Condition Monitor | 10 | ||||||||||
Limits | Physical 4, Mental 6, Social 6 | ||||||||||
Initiative |
| ||||||||||
Qualities | Technomancer, Addiction(Severe, Psyche) | ||||||||||
Skills | Cybercombat 5, Electronic Warfare 3 Hacking 3, Computer 5, Software 5, Automatics 1 Tasking 3, Influence 1 | ||||||||||
Knowledge Skills | Local Language (N), Matrix 2, Gangs 1 | ||||||||||
Augmentations | Narco, Datajack, Cyberears (Antennae*3), Damage Compensators R3 Stun, Smartlink * | ||||||||||
Spells | Infusion of Firewall, Infusion of Attack, Derezz, Resonance Spike, Diffusion of Attack, Diffusion of Firewall | ||||||||||
Adept Powers | N/A | ||||||||||
Gear | Psyche*17, Zen*16, 100 standard ammo, 100 Stick-n-Shock Ammo, Meta Link | ||||||||||
Weapons | Ares Alpha | ||||||||||
Vehicles | N/A |