Difference between revisions of "Breaking the Blades!"

From ShadowHaven Reloaded
Jump to navigation Jump to search
Line 84: Line 84:


==Aftermath==
==Aftermath==
 
Isaac Arbiter Parker is able to overcome the institutional inertia of Lone Star in order to lead a large-scale bust against Humanity's Blade and protect Granny Tusk's grandchildren from their predations. The people of Snohomish get to rest a little easier knowing that another gang is off the streets.


==Rewards==
==Rewards==

Revision as of 21:34, 12 May 2024

Breaking the Blades!
Date2085-05-13
GMElayne
LocationSnohomish, Seattle
Status Threat Level: Medium
Factions Involved
ShadowHaven
Granny Tusk
Isaac Arbiter Parker
Humanity's Blades
GOODLUCK
Ryuuji
Funk
Security Guards
Security Technomancer
Maelstrom
Casualties and losses
KO'd and arrested by the cops.


Summary

Background

A militant Humanis off-shoot has started moving into Snohomish and attacking Granny Tusk's Grandchildren. She's called in the runners to solve the problem. She wants them to go after their record keeper in order to get blackmail and the personal addresses of their members. She hopes that the blackmail will be able to get the cops to take action, but she doesn't have high hopes. In the event of failure, she and her grandkids will be taking advantage of the other information in order to eliminate them in their homes.

The Meet

Granny Tusk talks to a few of her friends about the Humanis problem and they reach out to the runners that they know. Beatrice Silva calls Ryuuji saying that one of her friends from her knitting circle needed some help, and she thought that Ryuuji might be interested in helping the community. Ferris Nearl calls her favorite ex-CIA agent about an opportunity to stop some Humanis offshoots from hurting Granny Tusk's Grandchildren. Funk gets a call from Angela informing him that one of the patrons of her library had been talking about having some issues with Humanis. The team decides to pass on their payment, but Granny Tusk insists that they still take the money if they manage to get the police to solve the issue.

The Plan

The team briefly considers using GOODLUCK's contacts in the FBI in order to help find a way to socially infiltrate the group. Funk quickly performs a matrix search and turns up info about a patrolling spirit as well as the schematics for the office. The team relocates to Kon-Sulting! in order to work out their approach to the problem. The team helps Funk out with another matrix search to dig up any more secrets about the company that he can. He discovers that there is a force 5 spirit of air named Maelstrom as well as that the matrix specialist is a security technomancer. Ryuuji realizes that he Knows A Girl named Reno Ozawa who started to work on getting them the looper rounds. Meanwhile, the team went to help protect the Orks and Trolls of Snohomish from Humanity's Blades' intrusions.

The Run

With all of their goodies gathered, the team heads over to the Secur-a-ton Solutions office and pop open the maglock on the front door. Once they step inside GOODLUCK loops the inside camera, but some of the guards notice and start approaching. After a brief fight, Ryuuji and GOODLUCK sneaks into the manager's office and plunder the personnel files of the gang members

Aftermath

Isaac Arbiter Parker is able to overcome the institutional inertia of Lone Star in order to lead a large-scale bust against Humanity's Blade and protect Granny Tusk's grandchildren from their predations. The people of Snohomish get to rest a little easier knowing that another gang is off the streets.

Rewards

Medium Threat (13 RVP)

  • +6k nuyen for getting the cops to solve the problem for them. (3 RVP)
  • 6 Karma (6 RVP)
  • Granny Tusk (C2L3) (4 RVP)
  • +2 rep streets of Snohomish

Optional: Isaac Arbiter Parker (C3L1) (3 RVP or 6 CDP)
Optional: Reno Ozawa (C1L1) (1 RVP or 2 CDP) (Azworai will make. R/F and Weapons aspects)

For GOODLUCK: Jack of all Trades at chargen rates for making use of a wide breath of skills that they were untrained in.
For Ryuuji: Perceptive 1 rank at chargen rates for successfully numinously perceiving the air elemental.

Game Quotes

Player After Action Reports (AARs)