Difference between revisions of "Mary in the Hedgemaze"
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==The Run== | ==The Run== | ||
Finding the location of Feliz, the team immediately homes in on her location. Trades begins with a matrix perception and finds a PAN associated with a deck that keeps getting away. Unsure of how to handle the situation, the team deliberates to get a clearer picture on what should they do. Smash a car? Pay a Ransom? Geek them all? | |||
Spirit searches do turn up the targets location, and a drone search brings up the actual location they're in; a room in the abandoned hotel, locked by a regular window lock seemingly. | |||
==Aftermath== | ==Aftermath== |
Revision as of 02:09, 29 May 2024
Mary in the Hedgemaze | |||||||||
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Factions Involved | |||||||||
ShadowHaven | Major Corp | ||||||||
Trades Trauma Manashoe |
Character1 Character2 |
Summary
The gang goes on a mystery hunt across Seattle to return the missing mentee of a masterful magi.
Background
The Meet
The Plan
- Divination
- Matrix legwork
- leads to the card being spotted
- they find out its the halloweeners, and that felix was driving all over seattle on errands
- the team reaches out to Roxy
The Run
Finding the location of Feliz, the team immediately homes in on her location. Trades begins with a matrix perception and finds a PAN associated with a deck that keeps getting away. Unsure of how to handle the situation, the team deliberates to get a clearer picture on what should they do. Smash a car? Pay a Ransom? Geek them all?
Spirit searches do turn up the targets location, and a drone search brings up the actual location they're in; a room in the abandoned hotel, locked by a regular window lock seemingly.