Difference between revisions of "Elite Ninja"
Line 35: | Line 35: | ||
|Mental Limit=5 | |Mental Limit=5 | ||
|Social Limit=6 | |Social Limit=6 | ||
|Qualities=Parkour(Kip-up, Shadow Block) | |Qualities=Parkour(Kip-up, Shadow Block) Kenjutsu(Iaijutsu, Multiple Opponent Combat, Defense(Friends in Melee), Opposing Force(Parry)) | ||
|Initiative=*AR:17+3d6 | |Initiative=*AR:17+3d6 | ||
*Cold-Sim VR: | *Cold-Sim VR: |
Revision as of 03:55, 14 June 2024
Base Metatype | Grunt Metatype |
---|---|
Threat Level | 6 |
Typical Faction | Generic Unit |
Thematics Approval | No |
Mechanics Approval | No |
Description
A short blurb describing the NPC grunt, what they do, and goals.
Standard Operating Procedure/Rules of Engagement
The elite ninja is a pretty simple enemy to run. They can either spend multiple passes whiffing throwing knife attacks in order to take advantage of their smart link bonus of +1 DP for each knife thrown that combat turn to build up to 1 deadly pre-edged knife. The +1 DP applies before you split your pools, so it won't become too overwhelming for the players.
In the event that they need to close into melee, then they have 2 options. If they've been caught in the middle of throwing knives, then they may choose to eat the intercept and continue throwing them or draw their nodachi. Nothing fancy here, it's a big sword that makes things die.
In the event that the ninja is knocked prone, then they will use kip-up in order to return to the standing position as well as attack their opponent.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | 6(8)"(8)" can not be assigned to a declared number type with value 6. | 6(11)"(11)" can not be assigned to a declared number type with value 6. | 6(8)"(8)" can not be assigned to a declared number type with value 6. | 3 | 3 | 5 | 4 | .8 | |||
Condition Monitor | |||||||||||
Limits | Physical 11, Mental 5, Social 6 | ||||||||||
Initiative |
| ||||||||||
Qualities | Parkour(Kip-up, Shadow Block) Kenjutsu(Iaijutsu, Multiple Opponent Combat, Defense(Friends in Melee), Opposing Force(Parry)) | ||||||||||
Skills | Throwing Weapons 9, Ettiquette 5 (Gangs), Perception 6, Athletics 6, Stealth 6, Close Combat 8 | ||||||||||
Knowledge Skills | Fill as necessary | ||||||||||
Augmentations | Reflex Recorder(Throwing Weapons), Muscle Toner R2, Muscle Augmentation R2, Wired Reflexes R2, Reaction Enhancers R3, Smart Link, Reaction Optimization, Wired Reflex Optimization* | ||||||||||
Spells | |||||||||||
Adept Powers | N/A | ||||||||||
Gear | Throwing Knives * 80, Zoe: Executive Suite, Kamikaze*4, Hermes Ikon * 5, Transys Avalon, 9000 Nuyen budget | ||||||||||
Weapons |
Nodachi 13P AP -5 Acc: 5 Reach: 2 DP:17 +Reach-Opponent's Reach | ||||||||||
Vehicles | N/A |