Difference between revisions of "Steel"
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===Major Skills=== | ===Major Skills=== | ||
* | * Automatics - 10 (12, Machine Pistols) | ||
* | * Heavy Weapons - 10 (12, Machine Guns) | ||
* Unarmed Combat | * Unarmed Combat - 10 | ||
* Sneaking | * Sneaking - 10 | ||
==Run History== | ==Run History== |
Revision as of 23:56, 17 July 2018
Error creating thumbnail: File missing | |
Retired Urban Brawler, Meat Samurai and Bad Poet | |
---|---|
Player | AgentMonkee |
Metatype | Troll |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
D.O.B. | May 12, 2056 |
Folder | Monkee Business |
Sum to 10 | Metatype - A Attributes - B Magic/Resonance - E Skills - B Resources - E |
Approved | July 17, 2018 |
Character Information
Summary
Brandon Schultz is an unmodified troll who was "forced" into retirement from the New York Slashers, Denver Thunderheads, and the Internationaler Stadtskrieg Sport Verein (ISSV), mainly because he followed the team doctors advice to not upgrade with cyberware without first suffering an injury serious enough to warrant replacing meat with metal.
East Coast Dreams
Born at Bethesda Naval Hospital to human parents who served in UCAS Army. Mother eventually received medical discharge due to trauma from the birth. Father retired as an E-5 Staff Sargeant at the first opportunity. The Schultz' lived in Compville, the one bright spot in the Anacostia barrens.
The Big Apple
Brandon was the best prospect out of DeeCee in over twenty years, originally signed by the New York Slashers. He was one of the best Bangers the team had ever had, but really shone when lugging the big guns as a Blaster. He was doing well as a rising babyface in the league, but ownership was worried because he was nearing his unaugmented limit.
The sword is a recent addition (literally due to the picture), as it's not a legal weapon. Brandon responded to an interference attack from a group of runners by disarming a crazed samurai and then turning his rigger-buddy's sedan into a convertible. When they peeked into that sedan later, the rigger was still in shock and the insides were quite filthy, and brown.
Denver Dunderheads
After being frozen out of playing time by the Powers-That-Be in his contract year, Brandon got shopped around the league on the cheap. The Denver Thunderheads picked him up for a baseline salary and told him that the team would being starting the next year in Seattle and asked him to head over there early and scout out possible arenas in the off-season.
Brandon set himself up in Downtown Seattle and started looking around, just like they asked. People were spoken with, drinks were had, and reports were written up on likely sites with tactical notes added. He was ready to bring the Thunder. But they never called. When the League's official site list was released, Seattle wasn't even on it and the Thunderheads were actually starting out in Havana. Still, they never called and his calls to the front office or his league rep weren't returned either.
That's when it really started to sink in. He was done. They killed off his career as silently as a ninja. The money from his last contract was running out fast, but he still had his notes and reports. He pulled out of Downtown as his money ran out and tried to set himself up as an investigator in Redmond. He's looking to get some scouting work whenever the league is back in Seattle, but he's still waiting.
Goals
- To retire on his own terms.
- Publish a book (or eight) of poetry.
- Either take over or start his own sports bar.
- Maybe become a father.
Narrative Significant Qualities
(Temporary Glitch - The site I've been linking to is down.)
Positive Qualities
- Lightening Reflexes (20) (SR5 74)
Negative Qualities
- Day Job (5) (RF 154) Real job for 10 hours per week earning 1,000 nuyen per month as a janitor at "The Skeleton" club in Serres Farm, Redmond.
- Dependent (Nuisance) (3) (SR6 72) A younger cousin (human female) who is his only other relation on the West Coast. She came out west to be a singer/model and mainly became a hard-partying booth girl.
- Sensitive System (12) (SR5 82)
- SINner (National) (5) (SR5 78) Brandon Schultz is a born and bred UCAS citizen from DeeCee.
Major Skills
- Automatics - 10 (12, Machine Pistols)
- Heavy Weapons - 10 (12, Machine Guns)
- Unarmed Combat - 10
- Sneaking - 10
Run History
Affiliations
Contacts
- Johns- Connection 5, Loyalty 1 - Fixer (Shadow Services)
- Eli Johnson- Connection 2, Loyalty 1 - Soup Kitchen Owner (Shadow Services/Networking) Eli's Special ability does not apply to Steel.
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Shadow Community Table
Identities
SINs
- Brandon Schultz (UCAS citizen)
- Thomas Cooley (Rating 4, Fake - UCAS)
Licenses
- Brandon Schultz (none... I wonder if I can get some real licenses...)
- Thomas Cooley (Rating 4, Fake - Firearms Weapons, Private Investigator)
Lifestyles
- Brandon Schultz (Low apartment in the Redmond Hills section of Tacoma, right between Touristville and the Yakuza war zone to the east of Redmond Hills. Cramped, Dangerous, Basic DocWagon, Basic Mapping, Public Grid, Dependent "tax" and Metatype upgrades.)
- Thomas Cooley (A wandering squatter, mainly for the DocWagon. Cramped, Dangerous, Basic DocWagon, Basic Mapping, Public Grid, Dependent "tax" and Metatype upgrades.)
Appearance
Clothing
Matrix Persona
Urban Brawl Primer
Summary
Urban Brawl started out as an alternative method of dispute resolution between French streets gangs. It was a more civilized method of war, if you will. Oddly, it sparked the interest in millions of spectators and now professional teams are sponsored by cities and corporations worldwide. There is one league per continent, administered by a Commissioner. Cyberware and bioware are common augmentations, but magic of any kind is illegal.
This comes mainly from the Shadowrun Wikia page with commentary from myself.
Brawl Zones
The site for a match is called a Brawl Zone; a 12 block patch of urban barrens in a roughly 4x3 block grid with a rectangular pattern. The one constant is that the outside border must be open streets all the way around. While not stated, the next most important thing appears to be keeping the roughly rectangular shape. Brawlers can go around, through, above and below all the structures within the perimeter. In fact, their tactics depend on the use of urban terrain.
The League chooses the Brawl Zones in secret before the season starts and usually choose twice as many sites as they need. The teams may know what cities they will compete in, but they will not know the location of the Brawl Zone until 24 hours before the match. The League locks down the perimeter with drones and astral guards after clearing the SINless out of the Zone. This 24-hour window is a common opportunity for runners to be hired to gather intelligence on the opponent's side of the Zone, though the League doesn't take kindly to such attempts.
Positions
There are two teams of 13 Brawlers, 11 offensive and 2 defensive. Both teams have a ball.
Offense
- Scouts (4) - Scouts wear light armor and can only carry a personal sidearm.
- Bangers (4) - Bangers wear medium armor and can only carry a personal sidearm.
- Heavies (2) - A Heavy wears medium armor and carries an SMG, assault rifle or shotgun in addition to their personal sidearm.
- Blaster (1) - The Blaster wears light armor and carries a mounted LMG, but no sidearm.
Defense
- Outrider (1) - An Outrider wears medium armor and drives a motorcycle mounted with an SMG, assault rifle or shotgun. The Outrider can carry any member of their team except for the ball carrier. The Outrider cannot carry the ball.
- Medico (1) - The Medico wears heavy armor that's colored white and can only a med-kit. A Medico is never allowed to attack and is only allowed to be attacked when they are riding on the Outrider's motorcycle, which sounds more like the opposing team is not going to be penalized for attacking the motorcycle, regardless of who is on it.
Equipment
- Ball (2) - Each team has a ball that can only be carried by an offensive player. That's right, there are two balls in motion. Each ball is about the size of a soccer ball and painted in day-glo colors (green?) that can easily be seen at 50 meters.
- Personal Sidearm - While not expressly stated, pistols (Tasers, Hold-Out, Light, Heavy or Machine) appear to be acceptable sidearms.
- Light Armor - Worn by Scouts and the Blaster. Exact composition is still being researched.
- Medium Armor - Worn by Bangers, Heavies and the Outrider. Exact composition is still being researched.
- Heavy Armor - Worn only by the Medico and colored white. Exact composition is still being researched.