Difference between revisions of "Apprentice's Mistake"

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(Created page with "{{AARInfobox| <!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --> <!-- Required: The date of the run in YYYY-MM-DD format. --> |Date=2085-09-21 <!-- Required: Name of the GM. --> |GM=Zerre <!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --> |Location= Tacoma <!-- Optional: Any factions who were allied to th...")
 
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==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==
[[St._George]] - I had really hoped they would let us stage a fight or something. I'm just glad we didn't have to kill more of them. I didn't give my word to kill or not kill, and they were fighting us, but still. I saved the ones I could. After all, I promised to bring the girl out and so we did. They're wonderful swords-people, and Sang moves like she's going to blur out of the world. I think I pleased the Dragonslayer today.

Revision as of 20:53, 21 September 2024

Apprentice's Mistake
Date2085-09-21
GMZerre
LocationTacoma
Status Threat Level: High
Factions Involved
ShadowHaven Yakuza
St._George
Sang_Monyet
Runner3
Runner4
Character1
Character2


Summary

Sang and St. George Action Flick their way into a Yakuza highout to rescue someone on their most wanted lists.

Background

Akiri was a shadowrunner who either was, or doubled, as one of the Renraku Red Samurai and also killed a number of Yakuza. They took that personally, and captured her. Her boss hires two green-as-grass shadowrunners to rescue her.

The Meet

The two puppies meet the Red Samurai in the Barrens, ask some questions, and get the job.

The Plan

Find Akiri by talking to the Kabuki Go Gangers. Go to the Yakuza and politely ask for her back. Failing that, fight in their fighting pits for her. Failing that, kick the door down.

The Run

More or less according to plan - the team finds the Kabuku go gangers, bribes them for a grand to get Yakuza intel, and then heads to the Yakuza club. George tries to politely ask them to turn over Akiri if they win a staged 2v2, but the fight organizer is having none of it. Sang and George look at each other, shrug, and opt for Plan C: Fuck it, we ball.

EPIC Sword Battles commence and the gang rescues Akiri, her sword, and her armor, and then head back to the Johnson.

Aftermath

-10 Shotozumi Gumi Rep for George and Sang

Rewards

  • 20k Nuyens (10 RVP Nuyens)
  • 6 Karma (6 RVP)
  • 2 CDP
  • Optionnal Quality :
  • Ronin for Sang (10RVP)
  • -10 Shotozumi-Gumi Rep (Knocked down a bunch of numbers and freed someone that they had on their wanted list.)

Game Quotes

Player After Action Reports (AARs)

St._George - I had really hoped they would let us stage a fight or something. I'm just glad we didn't have to kill more of them. I didn't give my word to kill or not kill, and they were fighting us, but still. I saved the ones I could. After all, I promised to bring the girl out and so we did. They're wonderful swords-people, and Sang moves like she's going to blur out of the world. I think I pleased the Dragonslayer today.