Difference between revisions of "A Stone on Dark Waters"

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==The Meet==
==The Meet==
 
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for 'runners and their gear.
The J explains that because he couldnt get a runner pilot on short notice, he's arranged for a boat with a good pilot autosoft to be available.


==The Plan==
==The Plan==

Revision as of 20:58, 6 February 2025




A Stone on Dark Waters
Date2086-MM-DD"2086-MM-DD" contains an extrinsic dash or other characters that are invalid for a date interpretation.
GM
Location{{{place}}}
Factions Involved
ShadowHaven Major Corp
Runner1
Runner2
Runner3
Runner4
Character1
Character2


Summary

Background

FMC Intelligence Officer Major John Smith has received a tip from one of his assets. A source of intel will be passing through Carib League waters. He has little info as to what this is, but aside from certain warnings has little specifics. His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.

The Meet

They meet the J at the Down Dog, a runner bar in renton. He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment. The pay is fair, and Kamilion is hesitant to try for more pay. Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for 'runners and their gear. The J explains that because he couldnt get a runner pilot on short notice, he's arranged for a boat with a good pilot autosoft to be available.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)