Difference between revisions of "Custom Decks"
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|Attribute attenuator | |Attribute attenuator | ||
|Refund 1/4th of the CPU’s mod point cost and Y cost. | |Refund 1/4th of the CPU’s mod point cost and Y cost. | ||
The amount of refunded MP. | |The amount of refunded MP. | ||
|} | |} | ||
====Inner/Outer Core Destabilizer==== | ====Inner/Outer Core Destabilizer==== | ||
This allows you to adjust your ASDF array by improving 1 value at the expense of another. Any attribute set to 0 in this way can never be configured higher than 0, and no matrix actions linked to that attribute can be performed. For any defense tests involving that attribute consider it 0. This mod can not further adjust a set of attributes once one hits 0. | This allows you to adjust your ASDF array by improving 1 value at the expense of another. Any attribute set to 0 in this way can never be configured higher than 0, and no matrix actions linked to that attribute can be performed. For any defense tests involving that attribute consider it 0. This mod can not further adjust a set of attributes once one hits 0. | ||
Revision as of 20:46, 2 January 2026
Introduction
Deckers can choose to make their decks fully custom, built by hand. They get modification points equal to their hardware skill times 3. They also have to pay for the components to get their modifications. Some mods may have additional requirements. Installing mods requires a hardware test with 1 hour increments at a threshold of 2x the number of parts needed to install. A critical glitch on any of these rolls results in a loss of all parts and a glitch results in half parts. A simple failure indicates a loss of 25% parts. Hits can be bought at a rate of 1 hit per 4 dice if desired. This means given enough time anyone with a dice pool of 12 dice can succeed on any test with a threshold of 15 or less without a roll. Unless otherwise stated, each mod costs a number of electronic parts equal to twice the Mod Point cost. Unless otherwise noted, modules can not be installed multiple times. Due to the custom nature of these devices, they can not accept Odd Mods. Adjustments to hardware skill ranks (magic or otherwise) do adjust your mod points provided. However if your total mod points every drop lower than the number of points required by your device, you can no-longer make this device function until you either remove mods to lower the required mod points, or increase your skill ranks again.
Core Processor
The core processor sets your deck’s array. Without other modifications you can not move array points array or swap your array. No matter what other modifications you install, your final ASDF array’s sum must be the same. These base Core processors create fixed array decks by default with an array attribute as specified in the table. Decks device rating is this (rating/2) +1 round down and it has DR program slots.
| Mod Name | Attack | Sleaze | DP | Firewall | Mod Points | Cost | Availability |
|---|---|---|---|---|---|---|---|
| Core Processor 1 | 1 | 1 | 1 | 1 | 2 | 10,000 | 3R |
| Core Processor 2 | 2 | 2 | 2 | 2 | 4 | 40,000 | 6R |
| Core Processor 3 | 3 | 3 | 3 | 3 | 6 | 90,000 | 9R |
| Core Processor 4 | 4 | 4 | 4 | 4 | 8 | 160,000 | 12R |
| Core Processor 5 | 5 | 5 | 5 | 5 | 10 | 270,000 | 15R |
| Core Processor 6 | 6 | 6 | 6 | 6 | 12 | 400,000 | 18R |
| Core Processor 7 | 7 | 7 | 7 | 7 | 14 | 570,000 | 21R |
| Core Processor 8 | 8 | 8 | 8 | 8 | 16 | 760,000 | 24R |
Advanced Core Components
Replace many the traditional terminals and electrical components with state of the art optical cabling and advanced semiconductors. This results in a heartier and more efficient core. This additional DR boosts any attribute linked to DR but does not alter the ASDF score in any way.
| Modification Name | Bonus | Mod Points | Cost (Parts) |
|---|---|---|---|
| Advanced Core Components | +1 to the final device rating | 3 | 20 |
Attribute attenuator
Apply to a single matrix attribute. Set this attribute to 0 and refund 1/4 of the CPU’s mod points and cost. Any attribute set to 0 in this way can never be configured higher than 0, and no matrix actions linked to that attribute can be performed. Any defense tests using this attribute consider it 0. This mod can be selected a maximum of 2 times. Consider any attributes affected by this attenuator to be part of the “outer core” for purposes of array construction. This mod’s effects are applied before any other mods.
| Modification Name | Bonus | Cost (Parts) |
|---|---|---|
| Attribute attenuator | Refund 1/4th of the CPU’s mod point cost and Y cost. | The amount of refunded MP. |
Inner/Outer Core Destabilizer
This allows you to adjust your ASDF array by improving 1 value at the expense of another. Any attribute set to 0 in this way can never be configured higher than 0, and no matrix actions linked to that attribute can be performed. For any defense tests involving that attribute consider it 0. This mod can not further adjust a set of attributes once one hits 0. The Inner Core Destabilizer improves your largest array attribute while reducing your smallest. The Outer Core Destabilizer improves your second largest array attribute while reducing your second smallest. The rating of a device's outer core destabilizer must be less than or equal to the inner core
| Modification Name | Adjustment +/- from base value. | Mod Points | Cost (Parts) |
|---|---|---|---|
| Core Destabilizer R1-3 | R | R*2 | R*8 |
Core attribute optimization
Apply to a single matrix attribute. That attribute is optimized for maximum efficiency. When that attribute is configured as the largest attribute in the array add an additional 1 to it. This can not improve an attribute that was set to 0 from an attenuator or destabilizer.
| Modification Name | Mod Points | Cost (Parts) |
|---|---|---|
| Core Attribute Optimization | 2 | 8 |
Interruptible Array Reprogrammer
This modification grants the ability to swap arrays with a free action similar to normal adjustable array decks. If an attribute is 0, these attributes do not exist on the device and can not be adjusted.
| Modification Name | Mod Points | Cost (Parts) |
|---|---|---|
| Interruptible Array Reprogrammer | 3 | 12 |
Additional module slot
This modification grants an additional module slot. This slot is permanently wired and the module can not be changed without removing and re-adding the mod.
| Modification Name | Mod Points | Cost (Parts) |
|---|---|---|
| Additional Module slot | 2 | 2 |
Additional Program slot
This modification grants an additional program slot. This program is permanently set and can not be changed without removing and re-adding the mod.
| Modification Name | Mod Points | Cost (Parts) |
|---|---|---|
| Additional Program Slot | 1 | 6 |
Intelligent Host Chip
This modification allows for a deck to contain an agent. This is a “Free” agent in addition to any other program slots. Can be turned off as part of a deck reconfiguration. This mod involves additional components beyond normal parts due to the complexity involved.
| Modification Name | Maximum agent rating | Mod Points | Cost Parts + Y | Availability |
|---|---|---|---|---|
| Intelligent Host Chip 1 | 1 | 1 | 2 parts + 3000Y | 3 |
| Intelligent Host Chip 2 | 2 | 1 | 4 parts + 6,000Y | 6 |
| Intelligent Host Chip 3 | 3 | 2 | 6 parts + 9,000Y | 9 |
| Intelligent Host Chip 4 | 4 | 2 | 16 parts + 24,000Y | 12 |
| Intelligent Host Chip 5 | 5 | 3 | 20 parts + 30,000Y | 15 |
| Intelligent Host Chip 6 | 6 | 3 | 24 parts + 36,000Y | 18 |
Orichalcum inlaying
Extreme effort has been taken to replace as much of the cyber deck’s casing and internal components with bits of orichalacum. The result is a sleek, elaborate series of lines and concentric circles made of the golden hued alloy which allows the device to be more easily enchanted or otherwise affected by magic. Reduce object resistance rolls made by this device by 4.
| Modification name | Mod points | Cost (Y) | Availability
Orichalcum Inlaying 2 100,000 20F |
|---|
Drone control Chips
The drone control chip allows a decker to partially reproduce functions of an RCC. These chips provide the following functions.
- Autosoft controller: Provides a limited ability to share autosofts with slaved drones. The number of autosofts that can be shared is equal to the rating. This rating plus the rating of Active Noise Filtering can not exceed the decks device rating. Requires a hardware skill * 1.5 or greater than the rating being installed.
- Active Noise Filtering: Provides additional noise reduction. Treat this device as if it were an RCC for active skill use that explicitly mentions RCCs. This rating plus the rating of the Autosoft controller can not exceed the decks device rating. Requires a hardware skill * 1.5 or greater than the rating being installed.
- Parallel Slaving processor: Allows the device to issue a single command to multiple dog brains with a single action.
- Enhanced jump processor: Mimics the RCCs action economy when jumping into a device via a control rig.
- Enhanced command processor: makes your device count as an RCC for the purpose of matrix actions.
| Modification Name | Mod Points | Cost (parts)
Autosoft controller R*2 R*4 Active Noise Filtering R*2 R*4 Parallel Slaving processor 1 12 Enhanced jump processor 1 12 Enhanced command processor 2 10 |
|---|
Persona Enhancing Processor
This modification dedicates circuits in your deck to rendering your persona in ultra crisp resolutions and with enhanced particle effects. Providing a social bonus to interactions over VR in the matrix and enhanced AR fashion providing a situational bonus to those that can see the AR clothing and care about its design.
| Modification Name | VR Matrix Social Bonus | Mod Points | Cost (Parts)
Persona Enhancing Processor R1-3 +R R*2 R*4 |
|---|
Booster Circuits
This modification adds additional overclocked processors to the deck. When activated, with a Free Action, it increases one of the 4 primary deck attributes by its rating for two combat turns. The attribute has to be chosen when the mod is installed, and can not be an attribute that is set to 0 by attribute attenuator. Once the boost ends resist R*2 matrix damage. The circuits need to be repaired with a LOG + Hardware (Rating+2) test before they can be used again (no additional cost). This modification can be selected once for each attribute.
| Modification Name | Bonus to Attribute | Mod Points | Cost (Parts)
Booster Circuits R1-4 +R R R*4 |
|---|
False Mask
This chip hijacks the persona protocols of the matrix. When activated, it changes your persona (you set the answers to matrix perception tests made against your persona when activating the mod). It generates 2*Rating OS every minute. Noticing that it is a fake persona takes a Matrix perception test with a threshold of 2*Rating
| Modification Name | Threshold | Mod Points | Cost (Parts)
False Mask (1-5) R*2 R R*4 |
|---|
Switch Board
This mod increases the maximum number of slaved devices by 3*Rating
| Modification Name | Slaved devices | Mod Points | Cost (Parts)
Switch Board R1-3 +R*3 R R*4 |
|---|
Last Chance
If all else fails, and your deck gets bricked, then this mod buys you a few more turns. Your deck remains functional for 2 combat turns after your matrix condition monitor is filled. Any additional matrix damage is taken as biofeedback (if in VR), as the protective circuits fail.
| Modification Name | Mod Points | Cost (Parts)
Last Chance 2 6 |
|---|
Waveform Analyzer
This mod analyses the surrounding wireless traffic to help with matrix perception. It gives a +5 to matrix perception tests against targets whose physical location is within 100m (200m with the Pi-Tac Battlefield Signal Booster).
| Modification Name | M-Perception Bonus | Mod Points | Cost (Parts)
Waveform Analyser +5 2 6 |
|---|
Throwback interface card ports
Less of a mod and more of a deck core redesign, these grey market components are mostly salvaged from pre crash decks. They feature a matrix optimized universal data port which allows for much greater throughput but contains no wireless functionality. This mod provides a +3 bonus to all matrix actions performed from the cracking and electronics groups but completely disabled all wireless functionality, including any devices that join the deck's PAN. Installing this mod requires nearly a total rebuild of the deck. Any modifications applied to the deck need to be re-applied after installing or removing this mod.
| Modification Name | Matrix Action Bonus | Mod Points | Cost (Parts)
Throwback Network parts. +3 2 10 |
|---|