Difference between revisions of "Viking"

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<br />  6    - Essence
<br />  6    - Essence
<br />  7    - Magic
<br />  7    - Magic
<br /> 8/8/8  - Initiative +3d6 (REA+INT)
<br /> 8/8/8  - Initiative:(REA+INT)+3d6


===Summary===
===Summary===

Revision as of 12:03, 6 December 2018

Viking
83af399234c5bee74456a2ca3337b9fe-dc0e85w.png
Archetype: Physical Adept
(Short Blurb)
PlayerHeriziark
MetatypeHuman
Street Cred0
Notoriety0
Public Awareness0
Titles and Awards0
D.O.B.March 27, 2058
Folder[Drive URL Link]
Priority (Standard)Metatype - E
Attributes - A
Magic/Resonance - B
Skills - C
Resources - D

Character Information

Real Name: Ares Johansen

Gang Name: Vargr, Varg, Warg - (Wolf)

Runner Name: Viking

ATTRIBUTES
4/5/6 - Body: +1 Berserk; +2 Berserker Rage
4/5/6 - Agility: +1 Berserk; +2 Berserker Rage
4/5/6 - Reaction: +1 Berserk; +2 Berserker Rage
4/5/6 - Strength: +1 Berserk; +2 Berserker Rage
4/3/2 - Willpower: -1 Berserk; -2 Berserker Rage
4/3/2 - Logic: -1 Berserk; -2 Berserker Rage
4/3/2 - Intuition: -1 Berserk; -2 Berserker Rage
6/5/4 - Charisma: -1 Berserk; -2 Berserker Rage
2 - Edge
6 - Essence
7 - Magic
8/8/8 - Initiative:(REA+INT)+3d6

Summary

Goals

Background

Hometown: Seattle

Narrative Significant Qualities

Qualities [Karma]:

- Positive: Ambidextrous [-4]; Exceptional Attribute (Magic)[-14]; Mentor Spirit (Berserker)[-5]; Night Vision [-2];

- Negative: Poor Self Control (Combat Monster)[+10]; Distinctive Style (Norse, Viking, Tattoos, Motorcycles)[+5]; Dead Emotion (Fear)[+5]; Did You Just Call Me Dumb? [+3]; Superhuman Psychosis [+2];


Mentor Spirit (Berserker): Those who follow the path of Berserker love fighting just for the sake of fighting, be it with words, fists, or spells. He is the greatest of all warriors, capable of wading into battle without fear, and he will wage his war singlehandedly if necessary.

- Advantages: +2 dice pool modifier for Composure Tests and 2 free levels of Mystic Armor or Pain Resistance, or 1 free level of each

- Disadvantages: Berserker’s followers have very short fuses. Whenever someone strongly disagrees with you (gamemaster’s discretion), you must pass a Charisma + Willpower (3) Test to keep from striking out against the offender. If the test fails, the attack can be in any form you choose (fist, spell, etc.), but it must have the intent to cause damage.

Run History

Affiliations

Contacts

  • Whisper - Connection 4, Loyalty 1 - Fixer - Age: - Sex: Female - Race: Elf - Archetype: - Occupation:
  • Selene - Connection 4, Loyalty 4 - Shadow Services - Age: - Sex: Female - Race: Vampire - Archetype: Face - Occupation:
  • Valkyrie - Connection 3, Loyalty 2 - Swag - Age: - Sex: Female - Race: Human - Archetype: - Occupation:

Organizations

The Berserkers - A gang based in the Seattle sprawl that runs Ballard. It is into protecting its turf, usually leaves other gangs alone, and has ties to smugglers. They are into Nordic mythology, making themselves look like Norse warriors and gods.

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Shadow Community Table

SINs

Appearance

Clothing

Matrix Persona

Media Mentions

ShadowGrid Profile Comments