Difference between revisions of "Viking"
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'''Qualities [Karma]:''' | '''Qualities [Karma]:''' | ||
'''- Positive:''' | '''- Positive:''' | ||
- Ambidextrous [-4] | |||
- Exceptional Attribute (Magic)[-14] | |||
- Mentor Spirit (Berserker)[-5] | |||
- Night Vision [-2] | |||
'''- Negative:''' Poor Self Control (Combat Monster)[+10]; Distinctive Style (Norse, Viking, Tattoos, Motorcycles)[+5]; Dead Emotion (Fear)[+5]; Did You Just Call Me Dumb? [+3]; Superhuman Psychosis [+2]; | '''- Negative:''' Poor Self Control (Combat Monster)[+10]; Distinctive Style (Norse, Viking, Tattoos, Motorcycles)[+5]; Dead Emotion (Fear)[+5]; Did You Just Call Me Dumb? [+3]; Superhuman Psychosis [+2]; |
Revision as of 21:13, 7 December 2018
Archetype: Physical Adept | |
---|---|
(Short Blurb) | |
Player | Heriziark |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | March 27, 2058 |
Folder | [Drive URL Link] |
Priority (Standard) | Metatype - E Attributes - A Magic/Resonance - B Skills - C Resources - D |
Character Information
Real Name: Ares Olofsson
Gang Name: Vargr, Varg, Warg - (Wolf)
Runner Name: Viking
ATTRIBUTES: 24(1)
4/5/6 - Body: +1 Berserk; +2 Berserker Rage
4/5/6 - Agility: +1 Berserk; +2 Berserker Rage
4/5/6 - Reaction: +1 Berserk; +2 Berserker Rage
4/5/6 - Strength: +1 Berserk; +2 Berserker Rage
4/3/2 - Willpower: -1 Berserk; -2 Berserker Rage
4/3/2 - Logic: -1 Berserk; -2 Berserker Rage
4/3/2 - Intuition: -1 Berserk; -2 Berserker Rage
6/5/4 - Charisma: -1 Berserk; -2 Berserker Rage
2 - Edge
6 - Essence
7 - Magic
INITIATIVE
Physical: 8 +3d6
Astral: 8/6/4 +2d6
Summary
Goals
Background
Hometown: Seattle
Narrative Significant Qualities
Qualities [Karma]:
- Positive: - Ambidextrous [-4] - Exceptional Attribute (Magic)[-14] - Mentor Spirit (Berserker)[-5] - Night Vision [-2]
- Negative: Poor Self Control (Combat Monster)[+10]; Distinctive Style (Norse, Viking, Tattoos, Motorcycles)[+5]; Dead Emotion (Fear)[+5]; Did You Just Call Me Dumb? [+3]; Superhuman Psychosis [+2];
Mentor Spirit (Berserker): Those who follow the path of Berserker love fighting just for the sake of fighting, be it with words, fists, or spells. He is the greatest of all warriors, capable of wading into battle without fear, and he will wage his war singlehandedly if necessary.
- Advantages: +2 dice pool modifier for Composure Tests and 2 free levels of Mystic Armor or Pain Resistance, or 1 free level of each
- Disadvantages: Berserker’s followers have very short fuses. Whenever someone strongly disagrees with you (gamemaster’s discretion), you must pass a Charisma + Willpower (3) Test to keep from striking out against the offender. If the test fails, the attack can be in any form you choose (fist, spell, etc.), but it must have the intent to cause damage.
Run History
Affiliations
Contacts
- Whisper - Connection 4, Loyalty 1 - Fixer - Age: - Sex: Female - Race: Elf - Archetype: - Occupation:
- Selene - Connection 4, Loyalty 4 - Shadow Services - Age: - Sex: Female - Race: Vampire - Archetype: Face - Occupation:
- Valkyrie - Connection 3, Loyalty 2 - Swag - Age: - Sex: Female - Race: Human - Archetype: - Occupation:
Organizations
The Berserkers - A gang based in the Seattle sprawl that runs Ballard. It is into protecting its turf, usually leaves other gangs alone, and has ties to smugglers. They are into Nordic mythology, making themselves look like Norse warriors and gods.