Difference between revisions of "SpinGlobal® Razor Elite Security™"
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====Key Information==== | ====Key Information==== | ||
'''Observe''' | |||
* Perception Dice Pool: 7[5] | |||
* Opposed Ettique Dice Pool: 6[5] | |||
'''Initiative''' | |||
** Base: 8+1D6 | |||
** On Jazz: 9+3D6 | |||
'''Defense''' | |||
* Dodge: 8 | |||
* Armor | |||
** 4 Body + 14 Armor | |||
* Limits | |||
** Physical 5 | |||
'''Offense''' | |||
*Weapons | |||
** Taser | |||
*** Dice Pool: 9[6] | |||
*** Damage: 9S(e) v -5 | |||
** Pistol | |||
*** Dice Pool: 9[7] | |||
*** Ammo: Frangible Rounds | |||
**** Damage: 7P v +3 | |||
*** Ammo: Pepper Punch Capsule Rounds | |||
**** Damage: 4P v +3. On grazing hit or better, target dosed with pepper punch. | |||
====Stat Block==== | ====Stat Block==== |
Revision as of 05:51, 4 April 2019
Base Metatype | Any |
---|---|
Threat Level | 2 |
Typical Faction | SpinGlobal |
File:Hero Lab - SpinGlobal® Razor Elite Security™.pdf File:Hero Lab - SpinGlobal® Razor Elite Security™ Dwarf.pdf | |
Generation File | File:SpinGlobal® Razor Elite Security™.por File:SpinGlobal® Razor Elite Security™Dwarf.por |
Thematics Approval | |
Mechanics Approval |
Description
"Of course Johnny Spinrad would deploy stupid bulldrek like this." - Ares Fan Girl
Standard Operating Procedure/Rules of Engagement
Deal with intruders in the most SpinRadical way possible. These units prefer attacking with their more unconventional weapons. Since SpinGlobal is seeking an MCT like reputation, they will go lethal.
Mecahnical Information
Human
Key Information
Observe
- Perception Dice Pool: 7[5]
- Opposed Ettique Dice Pool: 6[5]
Initiative
- Base: 8+1D6
- On Jazz: 9+3D6
Defense
- Dodge: 8
- Armor
- 4 Body + 14 Armor
- Limits
- Physical 5
Offense
- Weapons
- Taser
- Dice Pool: 9[6]
- Damage: 9S(e) v -5
- Pistol
- Dice Pool: 9[7]
- Ammo: Frangible Rounds
- Damage: 7P v +3
- Ammo: Pepper Punch Capsule Rounds
- Damage: 4P v +3. On grazing hit or better, target dosed with pepper punch.
- Taser
Stat Block
BOD | AGI | REA | STR | LOG | INT | WIL | CHA |
---|---|---|---|---|---|---|---|
3 | 4 | 4 | 4 | 3 | 3 | 4 | 3 |
Initiative | 8 + 1D6 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Armor | 20 | ||||||||||
Condition Monitors | Grunt | 10 | |||||||||
Limits | Physical | 5 | |||||||||
Mental | 5 | ||||||||||
Social | 4 | ||||||||||
Skills | Active |
| |||||||||
Knowledge |
| ||||||||||
Equipment | Weapons |
| |||||||||
Armor |
| ||||||||||
Matrix Equipment |
| ||||||||||
Ware | Bioware |
| |||||||||
Cyberware |
Acknowledgement
Thank you to Sckoni for coming up with the name.