Difference between revisions of "Eliminating the competition"
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Revision as of 06:15, 5 September 2019
Eliminating the competition | |||||
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Belligerents | |||||
Kera, Purkinje, Hydra | Gangers | ||||
Casualties and losses | |||||
5 Gangers |
Summary
Threat: Low (Depending on PC actions)
Game type: Data Steal; wetwork
((Your Fixer calls you)) "Hello Chummer, I got a line on a job. This Johnson needs a little data extraction and a bit of wetwork. Should I send you his way?"
Background
Runner were hired to Eliminate a up and coming gang that were moving in on a Triad territory and make an example out of them.
The Meet
The Johnson met with the runners in a bar that was a front for a Triad meeting place.
The Plan
The plan Started with breaking in and stealing data to acquire the location of the Gangers from a small new headquarters in Belview. Then go to the ganger hideout and geek them.
The Run
The Runner came up with an ingenious plan to knock out the NPCs with CS gas inside the news agency using a air intake for a HAVAC system on the roof of the building. After they were softened up by the gas the low level night security was a pushover to knockout leaving the runners open to scourer the office for the computer with the data on it they required for the run. Once they had the location for the targets they took a day to sleep on it then they traveled to Redmond to finish what they started. At first they had the drop on the ganger however unfortunately on of the gangers spotted them after answering nature's call. The runners seem to have the fight easily in the bag until Kera advanced on them a little too quickly and almost took a dirt nap for her troubles from a close range shotgun blast. Hydra acted fast to apply a Trauma patch saving her bacon. From there the rest of the gangers went down fast and the runners were successful.
Aftermath
Hydra woke a cranky Johnson and he released to the runners a ~8k Nuyen (per runner) bounty for five dead gangers and they received another 2k for data (per runner).
Rewards
10,000 Nuyen +5 Karma (extra for not killing guards)