Difference between revisions of "User:Purkinje"

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Tag: visualeditor
(→‎GM Style Sheet: Overhauled style sheet in accordance with GM rules guidelines.)
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==GM Style Sheet==
==GM Style Sheet==
Hello, my name is Gwendolyn and my pronouns are she/her. Generally, I like my runs to focus on character development and roleplay. Players who enjoy getting in character and making choices based on their interpretation of the fiction will be rewarded with Edge points and possibly more charitable treatment (charitable for whatever drek situation you end up in, maybe). On top of that, there are certain themes my runs may possess, which I'll indicate in the run post in addition to any content warnings if necessary.
Hello, my name is Gwendolyn and my pronouns are she/her. This is my GM style sheet. Please go over it before you apply to one of my runs.


I use a digital version of the x-card rule. Traditionally, the x-card refers to an index card marked with an "x" that anyone at the table can touch to stop a scene immediately. In my games, simply say "X" or "x-card" in a chat or a Discord DM, and I'll stop the scene with no questions asked to call a break. If you are comfortable, please use the break to inform me what made you uncomfortable with the scene so I can steer clear of it after the session reconvenes. I'll try my best to read the room either way.
=== Applicant Expectations ===
Please do not apply to any of my runs if your character is likely to decline them at the meet. If a contract specifies wetwork for example and your character would object, don't apply to the run. It makes it difficult for me to select a balanced party and takes time when we have to find a replacement mid-game.


===You're On In 5===
Similarly, please do not apply to any run your character would intend to derail or thwart. The team may change their minds about an objective or disagree about what they're supposed to do in a given situation, but I personally don't like it when anyone goes in with this intention.
Everyone deserves a chance to be badass, so I try to give everyone's character a time in the spotlight. When someone's on fire, cheer them on! Try to be a fan of their characters just as you are of yours, because it'll be your turn soon enough.


===Backchanneling===
If you apply with multiple characters, please only select the ones who meet these criteria.
There's a concept in linguistics known as ''backchanneling,'' which is when a listener speaks back to the speaker to indicate they are engaging with what is being said even though it's not their turn to talk yet. It's important to communicate your concerns as they arise, so please do! If you intended something to turn out a different way, I skipped your turn or there's something you'd really like to do, just bring it up.


===High Highs & Low Lows===
=== Realism and Tone ===
Life is full of ups and downs. The Sixth World may be a bloodthirsty beast ready to exploit you, but it has its moments, right? Not all my runs are serious, though some are gravely serious. Please pay attention to the run description before you apply.
Addressing the subject of "realism" is difficult in a magical fantasy cyberpunk RPG. From my perspective, tabletop RPGs are fundamentally about a group getting together to enjoy the game. That said, friends can consume media of a broad range of tones, from cheesy action flicks to emotionally-draining documentaries; there's no reason this can't extend to the table. What's important is everyone agrees on what they want to do before they start. To make this clear, please read the run post to get an idea for what my run will contain. I'll also assign a rating based on the [[wikipedia:Motion_Picture_Association_of_America_film_rating_system#Ratings|MPAA rating system]] (it'll usually be PG-13 or R) with content warnings for things that will come up.


===Reap What You Sow===
In general I prefer my Shadowrun narratives to have a darker tone, but not one wholly devoid of levity or inspiration. "Punk" refers to a subculture that is anti-authoritarian and anti-corporate, and it encourages individuality, direct action and resistance. Cyberpunk, therefore, should center narratives with these themes in a high-tech world where economic and social inequality continue to exist. You are free to run games or make characters that disagree with my perspective, but please don't belittle people who want to play this way.
I don't want to trivialize violence or discrimination in my games. In general, I won't be as harsh with players who find nonlethal ways to accomplish their objectives or who make a good effort to avoid killing before they have to take a life. This won't take the form of fate deciding you need to get what's yours - rather, NPCs will respond to the level of harm you inflict on them and theirs. You don't have to be a pacifist, regardless. Sometimes it's better certain people die than go on allowed to harm others.


===Black and Grey===
If there is a miscommunication about the content in one of my runs or you otherwise find yourself growing uncomfortable, don't worry. I use a digital version of the x-card rule. Traditionally, the x-card refers to an index card marked with an "x" that anyone at the table can touch to stop a scene immediately. In my games, simply say "X" or "x-card" in a chat or a Discord DM, and I'll stop the scene with no questions asked to call a break. If you are comfortable, please use the break to inform me what made you uncomfortable with the scene so I can steer clear of it after the session reconvenes. I'll try my best to read the room either way.
No one has all the answers. Sometimes you have to choose between options that don't seem particularly good either way. Maybe you never thought about it that hard but you don't have time to enter a philosophical debate with your team before the HTR team arrives. Runs with this descriptor will blur the lines about what's good and right.


===Putting the Punk in Cyberpunk===
=== Failure and Consequences ===
In my opinion, it's an unfortunately common thing that works under the "cyberpunk" label have strayed from the "punk" part of the genre. That is to say, they may keep the class-consciousness and dark themes in mind, but they forget that "punk" refers to people pushed to the margins of society getting angry and fighting back however they can. Sure, the world is full of terrible and complicated problems that hurt billions of people daily, but you have power in your hands - especially as a talented shadowrunner. Don't expect me to pull punches, though.
I like when my players win. I like to see their characters grow as they experience the world I help create. However, I consider it my job as a GM to challenge the characters, and that means going in with the expectation that if things go the wrong way, they might die. Shadowrun gets into the nitty-gritty of what characters do and how it impacts their survival with a broad range of situational modifiers, gear and actions. Even so, every player character has an attribute dedicated to that ''je ne sais quoi'' that keeps them in the nuyen and out of the morgue: Edge. If you roleplay well, make interesting decisions or play to my punk sensibilities, I absolutely will grant you Edge points. Don't depend on this too much though; everyone's luck runs out eventually.


==GMP Balance Sheet==
==GMP Balance Sheet==

Revision as of 08:47, 12 September 2019

GM Style Sheet

Hello, my name is Gwendolyn and my pronouns are she/her. This is my GM style sheet. Please go over it before you apply to one of my runs.

Applicant Expectations

Please do not apply to any of my runs if your character is likely to decline them at the meet. If a contract specifies wetwork for example and your character would object, don't apply to the run. It makes it difficult for me to select a balanced party and takes time when we have to find a replacement mid-game.

Similarly, please do not apply to any run your character would intend to derail or thwart. The team may change their minds about an objective or disagree about what they're supposed to do in a given situation, but I personally don't like it when anyone goes in with this intention.

If you apply with multiple characters, please only select the ones who meet these criteria.

Realism and Tone

Addressing the subject of "realism" is difficult in a magical fantasy cyberpunk RPG. From my perspective, tabletop RPGs are fundamentally about a group getting together to enjoy the game. That said, friends can consume media of a broad range of tones, from cheesy action flicks to emotionally-draining documentaries; there's no reason this can't extend to the table. What's important is everyone agrees on what they want to do before they start. To make this clear, please read the run post to get an idea for what my run will contain. I'll also assign a rating based on the MPAA rating system (it'll usually be PG-13 or R) with content warnings for things that will come up.

In general I prefer my Shadowrun narratives to have a darker tone, but not one wholly devoid of levity or inspiration. "Punk" refers to a subculture that is anti-authoritarian and anti-corporate, and it encourages individuality, direct action and resistance. Cyberpunk, therefore, should center narratives with these themes in a high-tech world where economic and social inequality continue to exist. You are free to run games or make characters that disagree with my perspective, but please don't belittle people who want to play this way.

If there is a miscommunication about the content in one of my runs or you otherwise find yourself growing uncomfortable, don't worry. I use a digital version of the x-card rule. Traditionally, the x-card refers to an index card marked with an "x" that anyone at the table can touch to stop a scene immediately. In my games, simply say "X" or "x-card" in a chat or a Discord DM, and I'll stop the scene with no questions asked to call a break. If you are comfortable, please use the break to inform me what made you uncomfortable with the scene so I can steer clear of it after the session reconvenes. I'll try my best to read the room either way.

Failure and Consequences

I like when my players win. I like to see their characters grow as they experience the world I help create. However, I consider it my job as a GM to challenge the characters, and that means going in with the expectation that if things go the wrong way, they might die. Shadowrun gets into the nitty-gritty of what characters do and how it impacts their survival with a broad range of situational modifiers, gear and actions. Even so, every player character has an attribute dedicated to that je ne sais quoi that keeps them in the nuyen and out of the morgue: Edge. If you roleplay well, make interesting decisions or play to my punk sensibilities, I absolutely will grant you Edge points. Don't depend on this too much though; everyone's luck runs out eventually.

GMP Balance Sheet

  • Career GMP Total: 25
  • Current GMP Balance: 1

GMP Earned

GMP Spent

  • 6 GMP converted into karma for Purkinje. (9/7/19)
  • 18 GM converted into karma for Purkinje. (9/9/19)