Difference between revisions of "Street Thug"

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(Created page with ">Incomplete >Incomplete >Incomplete >Incomplete {{Grunt NPC Infobox |Unit Name=Hell’s Saviors member |Metatype=Any |Threat Level=2 |Faction=Hell’s Saviors |PDF Link=...")
Tag: visualeditor-wikitext
 
Tag: visualeditor
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>Incomplete
<br />{{Grunt NPC Infobox
 
>Incomplete
 
>Incomplete
 
>Incomplete
 
 
{{Grunt NPC Infobox
|Unit Name=Hell’s Saviors member
|Unit Name=Hell’s Saviors member
|Metatype=Any
|Metatype=Any
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==Description==
==Description==
"A decent sized biker gang, They don't have a lot of organization, but they do cause a few problems every now and then" - Anonymous
These thugs are so twitchy and unskilled, they probably haven't been jumped into a gang yet. They'll pop Jazz at the first sign of trouble and start blasting.


==Standard Operating Procedure/Rules of Engagement==
==Standard Operating Procedure/Rules of Engagement==
Take what they want by force. Their power doesn't come from individual gear or skill, it comes from numbers. They ride either 1 or 2 per bike, if there's a passenger, they get a Krime Happiness, otherwise they get the SMG.
Pick on people weaker than them, overwhelm with numbers. Use Jazz to even the odds if things look tough. Shoot all the bullets.


==Mecahnical Information==
==Mechanical Information==


====Key Information====
====Key Information====
Line 34: Line 25:
{| class="wikitable"
{| class="wikitable"
|-
|-
!style="width:10%;text-align:center"|BOD
! style="width:10%;text-align:center" |BOD
!style="width:10%;text-align:center"|AGI
! style="width:10%;text-align:center" |AGI
!style="width:10%;text-align:center"|REA
! style="width:10%;text-align:center" |REA
!style="width:10%;text-align:center"|STR
! style="width:10%;text-align:center" |STR
!style="width:10%;text-align:center"|CHA
! style="width:10%;text-align:center" |CHA
!style="width:10%;text-align:center"|INT
! style="width:10%;text-align:center" |INT
!style="width:10%;text-align:center"|LOG
! style="width:10%;text-align:center" |LOG
!style="width:10%;text-align:center"|WIL
! style="width:10%;text-align:center" |WIL


|-
|-
|style="text-align:center"|3
| style="text-align:center" |3
|style="text-align:center"|4
| style="text-align:center" |3
|style="text-align:center"|5(6)
| style="text-align:center" |3
|style="text-align:center"|3
| style="text-align:center" |3
|style="text-align:center"|4
| style="text-align:center" |1
|style="text-align:center"|4
| style="text-align:center" |3
|style="text-align:center"|2
| style="text-align:center" |2
|style="text-align:center"|2
| style="text-align:center" |2
|}
|}
{| class="wikitable"
{| class="wikitable"
!style="text-align:right"|Initiative
! style="text-align:right" |Initiative
|colspan="11"|10 + 1D6
| colspan="11" |6 + 1D6 (7 + 3d6 on Jazz)
|-
|-
!style="text-align:right"|Armor
! style="text-align:right" |Armor
|colspan="11"|13
| colspan="11" |10
|-
|-
!rowspan="1" style="text-align:right"|Condition Monitors
! rowspan="1" style="text-align:right" |Condition Monitors
|style="text-align:right"|'''Grunt'''
| style="text-align:right" |'''Physical/Stun'''
|colspan="10"|9
| colspan="10" |10/9
|-
|-
!rowspan="3" style="text-align:right"|Limits
! rowspan="3" style="text-align:right" |Limits
|style="text-align:right"|'''Physical'''
| style="text-align:right" |'''Physical'''
|colspan="10"|5
| colspan="10" |4
|-
|-
|style="text-align:right"|'''Mental'''
| style="text-align:right" |'''Mental'''
|colspan="10"|3
| colspan="10" |3
|-
|-
|style="text-align:right"|'''Social'''
| style="text-align:right" |'''Social'''
|colspan="10"|5
| colspan="10" |3
|-
|-
!rowspan="2" style="text-align:right"|Skills
! rowspan="2" style="text-align:right" |Skills
|style="text-align:right"|'''Active'''
| style="text-align:right" |'''Active'''
|colspan="10"|
| colspan="10" |
*'''Pilot Groundcraft (Bikes)''' - 5 (+2 dice for bikes)
*'''Unarmed combat''' - 3
*'''Intimidation''' - 3
*'''Intimidation''' - 3
*'''Perception''' - 4
*'''Pistols''' - 3
*'''Con''' - 3


|-
|-
|style="text-align:right"|'''Knowledge'''
| style="text-align:right" |'''Knowledge'''
|colspan="10"|
| colspan="10" |
*'''English [N]'''
*'''English [N]'''
*'''Biker Gangs''' - 3
*'''Gangs''' - 3
*'''Area Knowledge: Seattle''' - 3
*'''Motorcycles''' - 3
*'''Bars And Clubs''' - 2
|-
|-
!rowspan="3" style="text-align:right"|Equipment
! rowspan="3" style="text-align:right" |Equipment
|style="text-align:right"|'''Weapons'''
| style="text-align:right" |'''Weapons'''
|colspan="10"|
| colspan="10" |
* FN P93 Praetor [DV 8P, AP -, ACC 6, RC 4, Ammo 50]\
*Ares Light Fire 70 (SR5 426) (Comes with 2 clips of regular ammo.)
* Krime Happiness (Gas Vent 3, Stock, Foregrip, Personalized Grip) [DV 9P, AP -2, ACC 4, RC 7, Ammo 100 (belt)]
|-
|-
|style="text-align:right"|'''Armor'''
| style="text-align:right" |'''Armor'''
|colspan="10"|
| colspan="10" |
* Bike Racing Armor
*None.
* Bike Racing Helmet
|-
|-
|style="text-align:right"|'''Matrix Equipment'''
| style="text-align:right" |'''Matrix Equipment'''
|colspan="10"|
| colspan="10" |
* Sony Emperor (Device Rating 2 Commlink)
*None.
|-
|-
!rowspan="2" style="text-align:right"|Ware
! rowspan="2" style="text-align:right" |Ware
|style="text-align:right"|'''Bioware'''
| style="text-align:right" |'''Bioware'''
|colspan="10"|
| colspan="10" |
* None
*None.
|-
|-
|style="text-align:right"|'''Cyberware'''
| style="text-align:right" |'''Cyberware'''
|colspan="10"|
| colspan="10" |
* Datajack
*None.
* Reaction Enhancer R1
|-
|-
!rowspan="2" style="text-align:right"|Vehicles
! rowspan="2" style="text-align:right" |Vehicles
|style="text-align:right"|'''Vehicles'''
| style="text-align:right" |'''Vehicles'''
|colspan="10"|
| colspan="10" |
*Harley-Davidson Scorpion [Handling 4/3, Speed 4, Accel 2, Pilot 1, Body 8, Armor 9, Sensor 2, Seats 2]
*None, or at most a Ford Americar (SR5 463) for the entire group.
|}
|}



Revision as of 12:47, 29 November 2019


Street Thug
Placeholder.png
Base MetatypeAny
Threat Level2
Typical FactionHell’s Saviors
PDFNone
Generation FileNone
Thematics Approval
Mechanics Approval

Description

These thugs are so twitchy and unskilled, they probably haven't been jumped into a gang yet. They'll pop Jazz at the first sign of trouble and start blasting.

Standard Operating Procedure/Rules of Engagement

Pick on people weaker than them, overwhelm with numbers. Use Jazz to even the odds if things look tough. Shoot all the bullets.

Mechanical Information

Key Information

Stat Block

BOD AGI REA STR CHA INT LOG WIL
3 3 3 3 1 3 2 2
Initiative 6 + 1D6 (7 + 3d6 on Jazz)
Armor 10
Condition Monitors Physical/Stun 10/9
Limits Physical 4
Mental 3
Social 3
Skills Active
  • Intimidation - 3
  • Pistols - 3
Knowledge
  • English [N]
  • Gangs - 3
Equipment Weapons
  • Ares Light Fire 70 (SR5 426) (Comes with 2 clips of regular ammo.)
Armor
  • None.
Matrix Equipment
  • None.
Ware Bioware
  • None.
Cyberware
  • None.
Vehicles Vehicles
  • None, or at most a Ford Americar (SR5 463) for the entire group.

Acknowledgement

Created by mudge