Difference between revisions of "Street Thug"
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Tag: visualeditor |
Tag: visualeditor |
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<br />{{Grunt NPC Infobox | <br />{{Grunt NPC Infobox | ||
|Unit Name= | |Unit Name=Street Thug | ||
|Metatype=Any | |Metatype=Any | ||
|Threat Level= | |Threat Level=0 | ||
|Faction= | |Faction=None | ||
|PDF Link= | |PDF Link= | ||
None | None |
Revision as of 12:48, 29 November 2019
Base Metatype | Any |
---|---|
Threat Level | 0 |
Typical Faction | None |
None | |
Generation File | None |
Thematics Approval | |
Mechanics Approval |
Description
These thugs are so twitchy and unskilled, they probably haven't been jumped into a gang yet. They'll pop Jazz at the first sign of trouble and start blasting.
Standard Operating Procedure/Rules of Engagement
Pick on people weaker than them, overwhelm with numbers. Use Jazz to even the odds if things look tough. Shoot all the bullets.
Mechanical Information
Key Information
Stat Block
BOD | AGI | REA | STR | CHA | INT | LOG | WIL |
---|---|---|---|---|---|---|---|
3 | 3 | 3 | 3 | 1 | 3 | 2 | 2 |
Initiative | 6 + 1D6 (7 + 3d6 on Jazz) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Armor | 10 | ||||||||||
Condition Monitors | Physical/Stun | 10/9 | |||||||||
Limits | Physical | 4 | |||||||||
Mental | 3 | ||||||||||
Social | 3 | ||||||||||
Skills | Active |
| |||||||||
Knowledge |
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Equipment | Weapons |
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Armor |
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Matrix Equipment |
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Ware | Bioware |
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Cyberware |
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Vehicles | Vehicles |
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Acknowledgement
Created by mudge