Difference between revisions of "Shlice"
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===In Combat=== | ===In Combat=== | ||
His '''Attribute Boost''' power allows him to enhance his combat capacities with a Simple Action, which he has plenty of thanks to his '''Improved Reflexes''' and 10+4d6 Initiative. This improves his already hefty '''Blades''' and '''Throwing Weapons''' pools (starting from 14 dice), making him especially deadly. | His '''Attribute Boost''' power allows him to enhance his combat capacities with a Simple Action, which he has plenty of thanks to his '''Improved Reflexes''' and 10+4d6 Initiative. This improves his already hefty '''Blades''' and '''Throwing Weapons''' pools (starting from 14 dice), making him especially deadly. He's especially dangerous when he's coming off a charge, and likes to go toe-to-toe with the most threatening combatant he can see. | ||
==Background== | ==Background== | ||
Born and raised in the Seattle Sprawl, Miles Allbright was lucky not to have received an injury that required cyberware to fix before he Awakened as an adept at the age of 15. Leaving the squat he called home to look for someone who could teach him and help him make it out, he faced setback after setback until, three years after Awakening, the mentor spirit Thunderbird visited him in a Zen-fueled hallucination. Quickly mastering his gift, Miles became Shlice and started using his adept powers to carve, sometimes literally, a place for himself. Eventually he scraped together the gear and contacts to start being a serious shadowrunner instead of temporary hired muscle for paranoid gangers, and he's been lucky enough to keep himself in one piece and getting jobs ever since. | |||
==Narratively Significant Qualities== | ==Narratively Significant Qualities== | ||
''' | '''Mentor Spirit (Thunderbird):''' Shlice's mentor spirit makes him a potential liabiltiy in social situation, forcing him to roll Charisma+Willpower to resist trading insults. | ||
''' | '''Distinctive Style:''' Shlice's fashion sense reflects his self-aggrandizing tendencies, and when it draws negative attention, he sometimes can't help being negative back. | ||
''' | '''Addiction (Moderate, to Zen):''' Miles thinks of himself as a pretty "chill" guy, and he can be a little unreliable in availability because of his Zen habit. | ||
==Run History== | ==Run History== | ||
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==Affiliations== | ==Affiliations== | ||
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===Allies=== | ===Allies=== | ||
===Enemies=== | ===Enemies=== | ||
=In Character Information= | =In Character Information= |
Revision as of 17:57, 16 January 2020
Character Information
Summary
Kid from the Sprawl who loves to flex his Awakened prowess, bold and flippant in conversation, but a serious fighter.
Goals
Get to the top of his craft (hurting people), the game (running the shadows) and the world (by making a lot of money and getting respect).
Personality
Very self-assured, to the point of cockiness when it comes to his skill with blades, Shlice is nonetheless hyper-aware of his precarious position as a runner, and is generally prefers to stay well within his comfort zone. When not actively working a run Shlice (Miles to his friends) is often intoxicated, spending his limited free time either on Zen or riding his racing bike, though not competitively. As a student of Thunderbird, Shlice cannot stand insults, and as a result is particularly easy to goad into violence.
Appearance
Miles has spent his entire adult life honing his body for both aesthetics and combat functionality, and his Awakened physiology helps compensate for a fairly low-quality diet. As a result, he's an impressive physical specimen of muscular grace. He tries to keep himself groomed, rarely letting stubble develop and keeping his hair cropped close.
Clothing
Shlice loves punk-chic, and adorns his helmet with a flashy, colourful false mohawk, not only because he likes it, but also to build his "brand" as a runner.
Matrix Persona
Shlice's persona is an idealized version of himself, the right arm of which ends in a cartoonish sword rather than a hand.
In Play
Legwork: Sprawl Life and Urban Tracking
Miles' knowledge skills are fairly unimpressive, his highest being Awakened Hangouts at 8 dice, but his pool of 7 in Street Rumours is enhanced by his skill in Intimidation (allowing him to threaten people for information if he can track them down) and Tracking (Allowing him to track them down).
As a result, Miles' best bet if what the run requires is information is to find someone else who has it and get it from them by force, especially given his specialization in Physical Information.
Sharp Objects
Shlice has a lot of blades, allowing him to adjust his capabilities to the needs of a run. If he doesn't have to be quiet, he can bring a battery-powered Vibro Sword to bear, and he has an assortment of knives that he can slip past M.A.D. scanners. In the middle are his Ares Monosword and Rapier, which while not easy to conceal, are silent. Even if he can't get right up to whoever needs to be sliced, he carries throwing knives as well. When the job calls not for one big sharp edge but lots of very small ones, he has his Frag and HE grenades, to deal with groups of dangerous opponents.
Other Tools
When the team wants to keep their hands clean, Shlice carries Narcojet Syringes that he can throw to knock people out, as well as a host of Flash-Paks and Flash-Bangs, allowing him to take a less direct route to disabling resistance and subdue extraction targets. Even before combat breaks out, his BoomerEyes let him get an aerial view of an area.
In Combat
His Attribute Boost power allows him to enhance his combat capacities with a Simple Action, which he has plenty of thanks to his Improved Reflexes and 10+4d6 Initiative. This improves his already hefty Blades and Throwing Weapons pools (starting from 14 dice), making him especially deadly. He's especially dangerous when he's coming off a charge, and likes to go toe-to-toe with the most threatening combatant he can see.
Background
Born and raised in the Seattle Sprawl, Miles Allbright was lucky not to have received an injury that required cyberware to fix before he Awakened as an adept at the age of 15. Leaving the squat he called home to look for someone who could teach him and help him make it out, he faced setback after setback until, three years after Awakening, the mentor spirit Thunderbird visited him in a Zen-fueled hallucination. Quickly mastering his gift, Miles became Shlice and started using his adept powers to carve, sometimes literally, a place for himself. Eventually he scraped together the gear and contacts to start being a serious shadowrunner instead of temporary hired muscle for paranoid gangers, and he's been lucky enough to keep himself in one piece and getting jobs ever since.
Narratively Significant Qualities
Mentor Spirit (Thunderbird): Shlice's mentor spirit makes him a potential liabiltiy in social situation, forcing him to roll Charisma+Willpower to resist trading insults.
Distinctive Style: Shlice's fashion sense reflects his self-aggrandizing tendencies, and when it draws negative attention, he sometimes can't help being negative back.
Addiction (Moderate, to Zen): Miles thinks of himself as a pretty "chill" guy, and he can be a little unreliable in availability because of his Zen habit.
Run History