Difference between revisions of "Djinn"

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Revision as of 12:48, 10 July 2017

Djinn
Djinn (Fixer).jpg
Vory Fixer
Connection5
Starting Loyalty2
Public Contact?Yes
TypeNetworking (p. 173, RF)
LocationDowntown
MetatypeOrk
SexMale
Age35
Preferred Payment MethodServices
Hobbies/ViceOwns a Surged Strip Club
Personal LifeSingle

Overview

Djinn is the Fixer and long time associate of Z-Trip a technomancer that he used to run with when they were both much younger. Nowadays the rather handsome ork makes his living by working as a fixer, which if you ask him is just changing one headache for another when comparing it to the life of a shadowrunner. He opperates almost exclusively out of the surged strip club he owns in Downtown that caters to a particular kind of clientele.

Key Dice Pools

Negotiations: 14(16)

Automatics: 9(13)

Stat Block

B A R S C I L W Ess Edge
5 4 3 3 5 5 4 5 6 4
Condition Monitor 11/11
Limits Physical 4, Mental 6, Social 7
Initiative 8 + 1D6
Skills Automatics 5 (SMGs +2), Etiquette 6, Negotiation 6 (Contracts +2), Acting 4 (Con, Impersonation, Performance)
Knowledge Skills English (N). Bars and Clubs 6, Shadow Community 6 (Johnsons), Underworld 6 (Vory +2), Corp Rumors 4, Drugs 4
Ware Tailored Pheromones 3, Narco, Datajack, Sleep Regulator
Gear Mortimer of London: Argentum Coat+Berwick Suit

Fairlight Caliban, Agent Rating 5

Weapons HK Uurban Combat  [SMG, Acc 10, DV 9P, AP -4, RC 4, SA/BF/FA, 36(c)] w/ Integral Sound Suppressor Internal Smart Gun System, Sling, (108x) Handloaded APDS Ammo, (x2) Spare Clip

Network

Player Characters with this Contact

Name Chips Owed/Owned
Z-Trip Even
Pearl Even
Tarbohom Even
Photon Even
Mister Sarcarian Even
Ladybug Even

NPC who know this contact