Difference between revisions of "User:Sleevey"

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=Gamemaster Foundation=
=Gamemaster Foundation=
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==Declining A Run==
==Declining Runs==
Generally I prefer to choose characters that will accept the run so that the ones that do accept will not need to work at a handicap. Refusing to do a job to its completion after gaining more information during a run, however, is acceptable. I will assume a general amount of informedness owed to the communication between a fixer and a runner they're in contact with, so there shouldn't be a situation where this will become an issue at the meet outright. I make an attempt to write job postings that are direct about the job's contents; this should prevent a meet-'n-dash from happening.
I'd prefer if the runners did the job that was posted, yes. Its not fun for the teammates if one person leaves and I try to both select characters and format the run post to prevent this from happening. The goal here is to take you on runs, not have you show up, decline and then walk away.


==Derailing A Run==
==Derailing A Run==
Derailing or counteracting a run, however, is perfectly fine with me. Even if the run is part of a metaplot, or perhaps exactly because it might be part of a metaplot, giving players freedom to carve their own path is something I aim to encourage and enable. This does not mean going your own way will be easy. On the contrary, most likely going against the Johnson will have serious ramifications for the runner in most cases. Sometimes, however, taking the harder path is more acceptable for their moral compass or just plain survival. I do not aim to make the Johnsons so disagreeable that the players are thirsting to stab them in the back, but know that if for some reason you intend on going against the grain, it is at least an option for you. '''Please consult your fellow players out of character''' before you do, however.
While I will avoid players and characters who enter a run with the intention of causing chaos and derailing it, if the players seek to go about the run in a bizarre way or even backstab the Johnson then I'm all for it. There's no set way to do a certain thing and I go in knowing something I'd never expect will probably happen. Just be patient, if things get too crazy I may need to call a break to go over rules or set up an un-exptected combat. And remember, actions have consequences.


==Cause And Effect==
==Consequence and Failure==
I aim to create a balanced reality for the players. They are powerful, but even they are not invulnerable. Going loud in a AAA-rated security zone will bring the wrath of GOD and HTR on your head, but the same applies to your enemies if you can provoke them into it. Your enemies will be subjected to the same forces as you are. As far as the things you do during a run go, even seemingly minute things might develop in unpredictable ways. I enjoy giving players smaller details during runs that might end up appearing as significant changes in other runs they're not even a part of. Continuity is a key part of my GMing style and consequences for your actions is a key part of this. Feed a poor elven child? Spare a ghoul? Kill a witness? Who knows how these will come back to you down the road? It's hard to say beforehand, but with thoroughly laid out plans you can reduce the volatility of your consequences.
One of the more interesting things about shadowrun is that enemies play with similar hands. Going in hot without a plan? You might pull it off but people have seen you there and will be wary next time, if you can pull it off at all. Failure comes hand in hand with success, without the risk being present the victories aren't won. The 6th world is a dangerous threat and going in unaware and without a plan can lead to the odds quickly being stacked against you. That being said, I never go into anything with the idea that the players should fail. I'm here to provide a good time, sometimes a challenging one, not kill you and your dog.


==The Grimdark Reality==
==The Sixth World==
Generally speaking, I lean towards the more depressing aspects of a dystopian corporate world with supernatural elements. Things that crawl in the dark and inhumane experimentation, certainly, but also plain human negligence can be themes. I do not do this for shock value, but to test the players' characters and give them trials and tribulations to develop. Moral, ethical and even spiritual struggles develop character and are a great catalyst for growth as far as narrative goes. That said, I dislike excessive gore and guilting players by railroading them into 'difficult' choices. If you see an option to turn a grim run into something you can feel proud of, do so. Player agency is important and to turn a dark world into a slightly brighter one is, in my opinion, part of the Shadowrun fantasy. The darker moments make the brighter events meaningful, after all. '''I will always list content warnings in a run posting if I believe it may be sensitive to some people.'''
While this is a bit of an un-popular view of the world of shadowrun, I think my favorite aspect of shadowrun is its inherent ridiculousness. This view is only exacerbated by the fact I live in Seattle in its current dystopian existence. And let's face it, Shadowrun can be a little goofy at times. Those are my favorite times. I generally prefer more lighthearted runs with a more casual tone and an emphasis on the parts of the world I enjoy. Expect trolls. However, THIS IS NOT A GOLDEN RULE. While my standard is light-hearted, I also enjoy DMing intrigue and horror, though less often. I try not to be a one trick pony. The runs with vastly different tones I will mark as such so no one gets confused.
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Shamelessly copied from Asmo's page

Revision as of 17:02, 13 May 2021

Sleevey
[[File:]]
Reddit Username[1]
TimezoneGMT-7
CountryUS
GM Level0
i wish i knew what i was doing

Characters

  • Sanjuro - The unlikeliest of troll heroes in the form of a literal streem samurai
  • Bleue - A one eyed French oni. Sharp as a knife and smooth as butter.

Gamemaster Foundation

Declining Runs

I'd prefer if the runners did the job that was posted, yes. Its not fun for the teammates if one person leaves and I try to both select characters and format the run post to prevent this from happening. The goal here is to take you on runs, not have you show up, decline and then walk away.

Derailing A Run

While I will avoid players and characters who enter a run with the intention of causing chaos and derailing it, if the players seek to go about the run in a bizarre way or even backstab the Johnson then I'm all for it. There's no set way to do a certain thing and I go in knowing something I'd never expect will probably happen. Just be patient, if things get too crazy I may need to call a break to go over rules or set up an un-exptected combat. And remember, actions have consequences.

Consequence and Failure

One of the more interesting things about shadowrun is that enemies play with similar hands. Going in hot without a plan? You might pull it off but people have seen you there and will be wary next time, if you can pull it off at all. Failure comes hand in hand with success, without the risk being present the victories aren't won. The 6th world is a dangerous threat and going in unaware and without a plan can lead to the odds quickly being stacked against you. That being said, I never go into anything with the idea that the players should fail. I'm here to provide a good time, sometimes a challenging one, not kill you and your dog.

The Sixth World

While this is a bit of an un-popular view of the world of shadowrun, I think my favorite aspect of shadowrun is its inherent ridiculousness. This view is only exacerbated by the fact I live in Seattle in its current dystopian existence. And let's face it, Shadowrun can be a little goofy at times. Those are my favorite times. I generally prefer more lighthearted runs with a more casual tone and an emphasis on the parts of the world I enjoy. Expect trolls. However, THIS IS NOT A GOLDEN RULE. While my standard is light-hearted, I also enjoy DMing intrigue and horror, though less often. I try not to be a one trick pony. The runs with vastly different tones I will mark as such so no one gets confused.

Shamelessly copied from Asmo's page