Difference between revisions of "Archon"
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==Run History== | ==Run History== | ||
* Altogether Ookay | * [[Altogether Ookay]] | ||
==Affiliations== | ==Affiliations== |
Revision as of 13:12, 6 December 2017
Magician | |
---|---|
Fire-Bringer Chaos Mage/Manipulator | |
Player | MarbleWaves |
Metatype | Elf |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | December 2nd 2054 |
Sheet | PDF Link |
Priority | Metatype - B Attributes - C Magic/Resonance - B Skills - C Resources - E |
Character Information
Summary
Though quite haughty and self-absorbed, Archon nevertheless has a heart of gold, or at least a relatively golden heart by a shadowrunner's thin standards. While not particularly afraid of going in loud and spilling blood, it still haunts him to a certain degree, and to do so he has to retain at least the veneer that his purpose is morally justifiable in the broad view. Archon is quite insecure with his place in the gritty culture he finds himself in, and goes to great lengths to make up for that by being as street as possible, though these attempts frequently backfire when it turns out he's too soft to back it up.
Goals
Archon is not a complicated man. He enjoys the shadowrunning lifestyle because he enjoys the rush of getting drek done, but he vastly prefers doing it with as clean of a conscience as possible. Though he doesn't exclusively take feel-good jobs (You need resources to do good, and you won't have any if you don't dirty your hands.), Archon still dislikes doing anything too cold-blooded and over-the-top villainous; he has difficulty sleeping already.
Narrative Significant Qualities
Positive Qualities
- Chaos Magician
- Mentor Spirit (Fire-Bringer)
- Focused Concentration (5)
Negative Qualities
- Distinctive Style
- Insomnia (Basic)
- Social Stress (Troll Women)
Run History
Affiliations
Contacts
- Marion - Connection 6, Loyalty 1 - Fixer (Networking)
- Father Figaro - Connection 3, Loyalty 2 - Talismonger (Swag)
Organizations
Archon is unaffiliated as of yet.
Allies
Archon currently has no Seattle allies to speak of, beyond the bare necessities he established before moving in from Dallas: His new fixer, Marion, and his new talismonger, Father Figaro.
Enemies
One of the good things about not having any allies is that it means you haven't had time to make enemies.
SINs
* Fake SIN (Rating 3): Casimir Grayson - CAS * Fake License (Rating 3): Mage * Fake License (Rating 3): Firearms * Fake License (Rating 3): Concealed Carry
Appearance
Archon is a handsome but somewhat foppish looking elf male; His stern looks and deep gazes are undercut quite often by his naive mannerisms and the honest-to-God ribbon he uses to tie back his long, dark hair.
Clothing
In casual attire he's normally dressed in slightly anachronistic clothing that strikes up something of a cross between old English nobility and modern business casual. His clothing is made of somewhat cheap materials, however, he has tailored it himself with a decent amount of skill to make up for the low Nuyen value. His Armor loadout for shadowrunning is even more flamboyant, in both the literal and metaphorical sense; he wears a dark burgundy hooded long-coat wrapped in AR thorns that look as though they are made of fire, he has a custom ballistic mask engraved with an an LED pattern that suggests a web of flames, with a trid projector built into the mask that displays a crown of fire above his head while activated (This can be seen even without AR.), and his gun (A modified Steyr TMP) has a custom barrel that suggests a dragon's head with glowing red eyes. Naturally, the smoke from firing it is exuded from the nostrils of the weapon.
Matrix Persona
Archon's matrix persona is a wooden mannequin with glowing blue flames for eyes, and a body wreathed in verdant green thorns.
Astral Appearance
Interestingly, despite his personal preference for fire imagery Archon's astral presence suggests shimmering multi-hued waters.