Difference between revisions of "User:KaterSalem"

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(Created page with "==GM Style== *Right off the bat, I'm ''incredibly'' new to Shadowrun as a system. There's a lot of rules and content that I won't yet be super familiar with, and I'm counting...")
 
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==GM Style==
==GM Style==


*Right off the bat, I'm ''incredibly'' new to Shadowrun as a system. There's a lot of rules and content that I won't yet be super familiar with, and I'm counting on you (yes, you) to keep me right. Obviously, for newer players or people trying out new build types, I don't expect you to know everything either, but this is more of a general "try to know the rules for stuff you'll be doing a lot, and also be ready for me to be looking things up a lot" disclaimer.
*I´m not a native speaker. My passiv english is way batter than my active one. If you join my table be warned about it and be pationt with me. I need you to speak slowly, with out dialekt and be patient enough to help me out with words and give me feedback if something sound weird to you.
*I'm playing Shadowrun for a while. But there's a lot of rules and content, and I'm counting on you (yes, you) to help me out. Obviously, for newer players or people trying out new build types, I don't expect you to know everything either, but this is more of a general "try to know the rules for stuff you'll be doing a lot, and also be ready for me to be looking for things if necessary" disclaimer.
*In general I try to let fun be more important than rules. That doesn't mean you can do what you want but if you bring me a good story I'm willing to reward it.


===Runner Selection===
===Runner Selection===
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*For my runs, content advisories for the usual shadowrun themes (e.g. violence, drug use, corporate dystopias) are assumed to be in effect by default. If there is the potential for content that goes beyond these, or having them included in greater focus, I will try to include a content warning up-front in the run listing. If you want to apply for a run, but are concerned about any of the associated themes or content warnings, feel free to DM me for further information!
*For my runs, content advisories for the usual shadowrun themes (e.g. violence, drug use, corporate dystopias) are assumed to be in effect by default. If there is the potential for content that goes beyond these, or having them included in greater focus, I will try to include a content warning up-front in the run listing. If you want to apply for a run, but are concerned about any of the associated themes or content warnings, feel free to DM me for further information!
*''Generally,'' my runs will tend towards a lighter, more fun tone, being LOUD, messy affairs. However, I'm also real big on exploring some of the darker aspects of the murky cyberpunky underbelly of Shadowrun's world. I like me some jokes AND I like me that good good body horror, is what I'm saying.
*No sexual violence. No -isms. There are GMs who feel confident tackling these topics with the sensitivity and gravity they need, and I am not one of them; I'm here to play a silly wizard heist game. ''At most,'' these will be alluded to so that the runners will feel better about butchering some dude on a run.
*No sexual violence. No -isms. There are GMs who feel confident tackling these topics with the sensitivity and gravity they need, and I am not one of them; I'm here to play a silly wizard heist game. ''At most,'' these will be alluded to so that the runners will feel better about butchering some dude on a run.
*''Most of the time,'' I want the players to win, and will try to provide a run that is challenging without being gratuitously punishing - opfor usually won't try to finish off an already-downed runner mid-fight on anything less than a semi-prime run, for example. Also I'm a total pushover, and will generally rule in the runners' favour, or allow them to do things that aren't ''technically'' rules-legal if it sounds cool. Do not abuse this mercy. The age-old rule of "if you can do it, I can too" is always in effect.
*''Most of the time,'' I want the players to win, and will try to provide a run that is challenging without being gratuitously punishing - opfor usually won't try to finish off an already-downed runner mid-fight on anything less than a semi-prime run, for example. Also I'm a total pushover, and will generally rule in the runners' favour, or allow them to do things that aren't ''technically'' rules-legal if it sounds cool. Do not abuse this mercy. The age-old rule of "if you can do it, I can too" is always in effect.


===On Burning Edge===
===Threat level===


*Burning Edge on my table will be pretty rare, but there's still a chance it'll happen. Normal ShadowHaven procedure is to allow the player to choose a penalty in RVP to give up if they burn edge to survive a killing blow. While you still ''can'' do this, as a GM, I like to have more of a hand in the grievous bodily harm you suffer at my table. As such, I will usually approach a player who has burned edge with a "pitch", presenting one or two options that I think would be interesting and thematically appropriate (and that may have a higher or lower RVP cost than the expected expenditure would be - some might even come with benefits as well as detriments!). You are UNDER NO OBLIGATION to take these offers - you can instead pay the standard RVP cost however you like. Y'know, if you hate fun.
*If you haven't already read it, check out the ShadowHaven wiki entry on [[Run Threat Descriptions]].
 
*I'll do my best to stick to these. My runs make heavy use of the guidelines to gauge how stiff the opposition should be (though they'll still act smart) so even lower power characters should be good to join in, if they suit the style. By this I mean a black trench coat mindset, with good tactics, can carry you a long way on my trench coat runs. While on the rigger runs anyone who can drive a car or is happy to ride shotgun is welcome to join in.
 
ESCALATING:
This is a possible consequence on my black trench coat runs. Mistakes can get HTR response teams, internal security teams or other complications on your tail. These are not a positive as they're likely to endanger your health and interfere with your job. The interference with the job also means you're more likely to fail and lose your pay. So I emphasise that escalation is possible and it is not a positive. Rewards are a an IC calculation (guided by ooc guidelines) and mistakes will not make the J pay you more.
 
===Stolen Stuff===
*This GM Style is insperated and partly stolen from [[Doc Mnc]] and [[User:CutierThanThou]]

Revision as of 20:33, 23 October 2021

GM Style

  • I´m not a native speaker. My passiv english is way batter than my active one. If you join my table be warned about it and be pationt with me. I need you to speak slowly, with out dialekt and be patient enough to help me out with words and give me feedback if something sound weird to you.
  • I'm playing Shadowrun for a while. But there's a lot of rules and content, and I'm counting on you (yes, you) to help me out. Obviously, for newer players or people trying out new build types, I don't expect you to know everything either, but this is more of a general "try to know the rules for stuff you'll be doing a lot, and also be ready for me to be looking for things if necessary" disclaimer.
  • In general I try to let fun be more important than rules. That doesn't mean you can do what you want but if you bring me a good story I'm willing to reward it.

Runner Selection

  • I am generally willing to select runners who could derail or subvert the run, though may avoid doing so on higher-difficulty or longer runs, because planning these things takes time, man. As such, if you think your character is likely to do so, please try to let me know in advance. Runners are, of course, free to walk out of a meet or leave a run at any time, so long as they're willing to take the hit to their reputation.
    • The exception to this is, of course, leaving a run for OOC reasons - there are no penalties for that.
  • I will tend to avoid picking runners who could end up trivialising a run - if the run is centred around a high-speed car chase, for example, then being able to immediately stop any vehicle with your mind would make the run pretty boring for everybody else.
  • Suboptimal characters for the run may and often will be selected, because I love me an ill-equipped party doing the best they can with what they've got.
  • For runs with a high number of applicants, I will generally select runners at random from the pool, both in the interest of fairness and the aforementioned preference for imperfect party compositions.

Run Content

  • For my runs, content advisories for the usual shadowrun themes (e.g. violence, drug use, corporate dystopias) are assumed to be in effect by default. If there is the potential for content that goes beyond these, or having them included in greater focus, I will try to include a content warning up-front in the run listing. If you want to apply for a run, but are concerned about any of the associated themes or content warnings, feel free to DM me for further information!
  • No sexual violence. No -isms. There are GMs who feel confident tackling these topics with the sensitivity and gravity they need, and I am not one of them; I'm here to play a silly wizard heist game. At most, these will be alluded to so that the runners will feel better about butchering some dude on a run.
  • Most of the time, I want the players to win, and will try to provide a run that is challenging without being gratuitously punishing - opfor usually won't try to finish off an already-downed runner mid-fight on anything less than a semi-prime run, for example. Also I'm a total pushover, and will generally rule in the runners' favour, or allow them to do things that aren't technically rules-legal if it sounds cool. Do not abuse this mercy. The age-old rule of "if you can do it, I can too" is always in effect.

Threat level

  • I'll do my best to stick to these. My runs make heavy use of the guidelines to gauge how stiff the opposition should be (though they'll still act smart) so even lower power characters should be good to join in, if they suit the style. By this I mean a black trench coat mindset, with good tactics, can carry you a long way on my trench coat runs. While on the rigger runs anyone who can drive a car or is happy to ride shotgun is welcome to join in.

ESCALATING: This is a possible consequence on my black trench coat runs. Mistakes can get HTR response teams, internal security teams or other complications on your tail. These are not a positive as they're likely to endanger your health and interfere with your job. The interference with the job also means you're more likely to fail and lose your pay. So I emphasise that escalation is possible and it is not a positive. Rewards are a an IC calculation (guided by ooc guidelines) and mistakes will not make the J pay you more.

Stolen Stuff