Mary in the Hedgemaze

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Mary in the Hedgemaze
Date2085-05-28
GMFangblade_
LocationSeattle
Status Threat Level: High
Factions Involved
ShadowHaven Major Corp
Trades
Trauma
Manashoe
Character1
Character2


Summary

The gang goes on a mystery hunt across Seattle to return the missing mentee of a masterful magi. Finding that the Halloweeners are in on it, they plan to careful extract, and do extract, the target from a bed of chaos that lays within the Halloweener's Hallo-hideout.

Background

The mysterious Mistress Mirie Rowe, the magical icon and archon just outside Seattle. Always keeping to themselves, until one day that is, they find someone worth mentoring. Opening up their doors to this person, her harsh judgement and callous instincts help them improve their magical capabilities. Yet, it seems their relationship may be somewhat dysfunctional. Even so, when her prodigy disappears, she sends for runners to retrieve her precious pupil.

The Meet

The Plan

  • Divination
  • Matrix legwork
  • leads to the card being spotted
  • they find out its the halloweeners, and that felix was driving all over seattle on errands
  • the team reaches out to Roxy

The Run

Finding the location of Feliz, the team immediately homes in on her location. Trades begins with a matrix perception and finds a PAN associated with a deck that keeps getting away. Unsure of how to handle the situation, the team deliberates to get a clearer picture on what should they do. Smash a car? Pay a Ransom? Geek them all?

Spirit searches do turn up the targets location, and a drone search brings up the actual location they're in; a room in the abandoned hotel, locked by a regular window lock seemingly.

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)