User:J.R.
WORK IN PROGRESS
About me
- Pronouns
- He/They
- Discord
- j.r.6415
- https://www.reddit.com/user/GamingHoople/
Style
Strengths & Weaknesses
I'll be the first to admit I'm a little rusty and the LC is giving me a chance to this system back up.
I'm fairly adept with all things awakened.
I'm currently very rusty on matrix and rigging but catching up slowly.
General sixth world themes and vibes I'm pretty great with, corporate court specifics less so.
Pick Policy
I tend to choose characters that I believe can bring something to the run, and fit the general themes and vibes I'm looking for. If a PC is clearly contrary to the stated goals of the run, I would prefer to only choose them if they're specifically looking for that experience and the majority of the table is comfortable with.
By "contrary to stated goals" I mean "Code of Honor: Mafia" when the job is clearly a mafia hit, etc.
Declining the Meet
Obviously, given the nature of LC runs it's easier to replace a character last minute, however if you think your character would decline the meet given the post, my first choice would be to ask the player to choose a Pregen, followed by trying to find a replacement player. If the goal is to show up just to play "Break the scene/shoot an NPC" than I would prefer to know that up front. I do run an occasional "bad day/everything goes wrong" style run but that's not usually what I want to cook into my sessions.
Interfering with Run Objectives
It really depends, especially where things border on PVP. However is the team as a whole is "anti" a job, I am willing to spin things in another direction. That said, the run may be a bit more free form than I traditionally run if it goes this way.
Realism
I absolutely fall more into the Mirrorshades/Pink Mohawk side of the spectrum. I take inspiration from shows like Leverage and Burn Notice, as well as Shadowrun art and typical TV and Movie magic and science thriller tropes and vibes. This does lead to a sometimes bombastic shadowrun experience.
I am capable of, and do occasionally, run things in the uber gritty/realistic black trenchcoat style, but that tends to be more straightforward corporate opsec shadowruns, not my gang, street or random magic related stuff.
Ultimately I'm here to provide a fun session for everyone at the table and going against the job can REALLY facilitate that or go the other way, and I want to make sure the whole group is having fun.
Failure
Failure is an option on my runs and risk/reward/partial completion can matter in terms of RVP payout on a blown run. The consequences of failure are directly related to the runs threat level and actual threats involved. Could be as simple as "not getting paid" on a milk run, to enemies or long term after effects of burning edge, etc.
Obviously, 2 CDP will be given no matter what.
Runs
The oft-stolen run template...