Drums in the Deep
Drums in the Deep | ||||||||||
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Factions Involved | ||||||||||
Draco Foundation | Society for the History of the American Arcane (Wuxing) | Aztechnology | ||||||||
Units involved | ||||||||||
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| Unknown, estimated platoon-sized unit. | ||||||||
Casualties and losses | ||||||||||
Doctor Marvel faced nearly mortal wounds from drain. | All civilian researchers KIA except Dr. Thield. | All combatants KIA. |
Summary
Dr. Marvel gets mixed up in a conflict between the Draco Foundation, a Wuxing subsidiary, and Aztechnology in a remarkably well-preserved Fourth World ruin.
Background
Toward the end of the Fourth World, the entire planet was overrun by colossal, nightmarish beings known as "Horrors." The Horrors systematically wiped out nearly all sapient life on Earth, with a few survivors living in underground fortresses caring little for what previously divided them. The Society for the History of the American Arcane, a subsidiary of Wuxing, Incorporated, located such a site in a remote part of the Salish-Shidhe Council's territory. With their arcano-archaeologist indisposed following an untimely car accident, they looked into hiring a shadowrunner.
The Meet
One afternoon, Dr. Marvel receives a call from Rick Rampant while in her Downtown apartment. Rick explains that he had an odd request Dr. Marvel would be perfect for: an arcano-archaeological expedition. She enthusiastically accepts, then is directed to JJ's Brunch House in Downtown, where she meets with a middle-aged dwarf named Dr. Armin Thield. Dr. Thield offers 10,000¥ for a week-long study of a site for the Society for the History of the American Arcane, a Wuxing subsidiary responsible for more than a few thaumaturgical breakthroughs over the last decade and known not to be afraid of getting its hands dirty. Dr. Marvel enthusiastically accepts. After a quick stop by her apartment to gather her enchanting supplies, she is flown off to the dig site.
The Plan
Once there, Dr. Marvel meets the research team, consisting of Dr. Thield and several associates as well as two shadowrunners who have been hired for protection: a Russian gunslinger named Boris and a taciturn woman named Cathawk. Boris does the talking, and after a dull lecture on not touching glowing rocks and which end of the gun to point at bad guys, the team sets out to do an initial survey, after which more detailed examinations would follow.
The Run
Rewards
Game Quotes
Player After Action Reports (AARs)