Rulings/Rigging
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Banned Rigging Content
Banned Items
Banned Drones
- Horizon Little Buddy (R5 146)
- Medusa Extensions (CA 147)
- Horizon Noizquito (R5 128)
Banned Vehicles & Vehicle Mods
- Chameleon Coating (SS 184, 194). We only use the R5 version on ShadowHaven.
- Official Emergency Vehicle attribute modifier (SS 187, 197)
- Smuggling Compartment (Dwarf, Human, Elf or Ork) (SS 186). We only use the R5 smuggling compartments on ShadowHaven.
- Smuggling Compartment (Troll) (SS 186). We only use the R5 smuggling compartments on ShadowHaven).
- The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (SL 130) is banned from all use, including by GMs.
- Weapon Mounts (CRB 461). We only use the R5 weapon mount rules on ShadowHaven.
- Yerz Kit (TCT 187). Use Yerzed Out (R5 171).
Altered Rigging Content and Rulings
- Melee attacks while jumped in: a rigger making melee attacks while jumped into a drone uses the relevant melee skill.
- A rigger uses full body average to determine their rigging Agility.
- Control Rigs do not provide bonus dice to vehicle defense tests. Hotsim bonuses, control rig boosters and any other modifiers to "Vehicle Tests" but not "Vehicle Skill Tests" will apply. This includes penalties for, say, flat tires.
- The Lockheed Optic-X2, when folded up, fits into a large smuggling compartment cyberware unit.
- Anthrodrones may wield metahuman weapons. They utilize the weapon targetting autosoft as normal when on autopilot and the weapon skill itself when controlled remotely or by being jumped in, rather than Gunnery.
- Anthrodrones may wear a single piece of base metahuman armor, such as an armor jacket or vest, but may not benefit from its armor score. They cannot use armor accessories, such as forearm guards or helmets, or armor mods adding armor, such as gel packs. However, they may benefit from secondary effects of the armor.
- Increased seating may only be taken once per vehicle.
- Riggers in VR - whether jumped in or using remote control - make use of their choice of their Agility or Logic in tests that call for either and their choice of their Intuition or Reaction in tests that call for either.
- The Virtual Machine Program does not increase the number of autosofts that an RCC can run. The RCC can run any common or hacking program, though many of them will not be useful. The sole exception is that they cannot run programs that alter an attribute they do not possess already. This means they cannot run, for example, Smoke and Mirrors to gain a Sleaze score unless they somehow already have one.
- You cannot put a commlink dongle on an RCC.
- A weapon is mounted when it is on a weapon mount. A tripod is not a weapon mount. A smart firing platform is a weapon mount, but it is only usable remotely. The only other source of weapon mounts by RAW are on vehicles and drones, though a GM is free to use manual mounts on fixed locations if they deem fit.
- Flamethrowers will fit on a "Heavy" weapon mount for drones.
- You can not jump into medical gear.
- RCC noise reduction and sharing are out of a pool of Device Rating. They also slots for cyberprograms equal to their device rating. Note that in order for a program to modify an attribute, the device must possess that attribute in the first place.
- The Acceleration of the Avibras-Nissan AN 822 from SFME is 3.
- Confuse Pilot (R5 30) uses the Data Processing limit rather than Attack.
- The (Mechanics skill) + Logic extended test to install vehicle mods has a limit of [Mental] rather than [Logic].
- Smoke projectors are assumed to be expended after one use. This use can be refilled with a combat turn's effort and a smoke grenade of the appropriate type, or is automatically filled at your next downtime for no cost. At GM's discretion, this downtime may occur mid-run, particularly if you have an opportunity to work on your car.
- The rigger houserule permitted attribute choices applies in VR, even if not using a rigger interface. It does not apply in AR or in the meat.
- The GMC Armadillo comes with a single ""pod"" of your choice. Purchasing a new ""pod"" has no availability and costs 6000¥. Removing a pod takes a single complex action, and causes it to slide gently off the back. Attaching a new ""pod"" takes approximately 1 hour if untrained, or 15 minutes with ranks in Automotive Mechanic. It is largely assisted and requires only normal exertion. Off-road transportation is assumed to be ""off-road suspension"", is not a pod option, and is already factored into the statline.
- The price for repairs of vehicles keys off of the base price of the vehicle rather than the modified price
- The Holo-Conference Drone uses Pilot Groundcraft skill and the Hovercraft specialization. It can move over land and water equally well, up to a foot off the ground.
- Vehicles or drones with built-in components may be upgraded via the normal upgrade rules. Simply pay the difference between the built-in version and the new version.
- Ramming attacks do not benefit from the bonuses of the Swarm program. Ramming with a drone in a swarm removes that drone from the swarm for the duration of the ramming attack.
- Where possible, use R5 rules for vehicle maneuvers, including ramming, however, if they are not available, the CRB rules are permissible.
- Net Hits on a ramming attack contribute to damage, including the damage soaked by the aggressor.
- Drones and vehicles with cyberarms may carry hand-held armor accessories, but may not benefit from their armor score.
- The micro drone weapon mount uses, in any given instance, either the statistics of a single cyberfinger pistol (CF 87) or a blowgun (RG 26). Only one may be mounted per drone.
- The Horizon Mini-Zep's "electrochromic coating" mod refers to chameleon coating (R5 163-164).
- Ram plates are avail 6R, 3000¥ and take 2 slots as a weapon mod.
- ShadowHaven is henceforth adopting a new vehicle Speed table with linear Speed scaling. You may find it here. It has its own checkbox for Gearhead, allowing you to make fast calculations. Many thanks to the Scrapyard LC for writing this spreadsheet!
- When a character takes a sensor action, such as a sensor attack, they choose between Perception and Electronic Warfare for the skill, then between Mental or Sensor for the limit, each choice being independent of the other. The linked attribute remains as-is. A drone or vehicle attempting to take a sensor action rolls Clearsight + Pilot [Sensor] no matter what, and it can only take this action if it is running the Clearsight autosoft or has access to it via sharing. Multiple targets can be locked simultaneously, but attempting to establish a new target lock on a subject that is already locked will override the existing one. Target locks are shared between all devices slaved to an RCC.
- For a drone to be considered part of a swarm and benefit from any of its benefits, it needs to be within line of sight and 3 meters of another drone that is part of the swarm, up to 18 drones per swarm. All drones in the swarm also must have the same propulsion type and be in the same size category. The effective Pilot rating cannot exceed 6. If a drone is unable to participate it does not contribute dice or limit. It remains idle in formation while it cannot participate.
- The Swarm program only benefits actions taken in the physical world. When moving in a awarm, the drones need to remain relatively close to one another. When using the Run for Your Life interrupt action, use the remaining movement on the drone with the least amount of movement left to determine how far the entire swarm can move. If a direct attack with an AoE weapon is made at a swarm and succeeds, none of the drones in the swarm may RFYL and are considered to be at distance 0 from the point of origin.
- The BMW Luxus has the availability of 14R.
- The Lone Star SecureSector Mk2 is considered a Small drone.
- Drones which come with realistic features by default may take any level of realistic features, provided the drone is purchased with the modification or the character making the modification has access to a shop or facility as required by R5.
- Vehicle sneaking (including in drones) may be treated as a vehicle skill for the purposes of gaining benefits from control rigs, VR etc.
- A reloading drone may reload another drone. This will take a complex action from each drone on their respective turns or the length of the reload from each, whichever is longer.
- The Electronic Warfare autosoft may not be used in place of the Clearsight autosoft for drones or vehicles. Electronic Warfare may only be used to observe through sensors by characters.
- Built-in drone/vehicle modifications do not take slots. If you remove them, you do not receive any extra slots.
- Drones may be given orders which would cause them to use full defense.
- Hot-sim bonus dice do not apply to defense tests.
- Micro weapon mounts after the first cost 1 mod point each. The first one remains 0 mod point cost.
- A large drone rack can hold one of the following drones:
- 1 Large
- 1 Medium
- 2 Small
- 4 Mini
- A medium drone rack can hold one of these:
- 1 Medium
- 1 Small
- 3 Mini
- Microdrone racks can still hold 10 microdrones, though the design is different enough that they aren't compatible with holding other types of drones (or having microdrones fit into bigger racks).
- When jumped into an anthrodrone, riggers are not forced to use the drone arm's Agility in order to determine their dice pools. The rigger may use their own Agility or Logic while in VR.
- Autonomous drones do not benefit from a multidimensional coprocessor on either themselves or the RCC.
- Carbines can be mounted in large weapon mounts.
- Drone weapon mounts contain as much ammo as the base weapon does. They can be modified with ammo bins.
- Light vehicle weapon mounts can hold as much ammo as the weapon. Standard ones can hold 250 rounds of ammunition. Heavy weapon mounts can hold 500 Belt-Fed rounds (only if the weapon can use belt-fed) or up to Body rockets.
- Drones may not use Small Unit Tactics.
- The limit increases from the Vehicle Modifier Table only apply to Handling.
- Ice Sheet/Ice Storm and not taking a Control Vehicle action during the combat turn both result in the Uncontrolled Modifier (-2 to all actions for everyone inside the vehicle). If a vehicle is already Uncontrolled and does not have an appropriate Control Vehicle action performed on it by the end of the combat turn, its autopilot takes over, if one is available. If an autopilot takes over, it does with Pilot x2 (or x3 if it drives defensively) and attempts to come to a complete stop - the driver is locked out of controlling the vehicle until such a stop occurs. If there is no autopilot to take over or the pilot fails to resist an Ice Sheet/Ice Storm while Uncontrolled, the vehicle crashes.
- The GMC Armadillo comes with a single "pod" of your choice. Purchasing a new "pod" has no availability and costs 6K nuyen. Removing a pod takes a single complex action, and causes it to slide gently off the back. Attaching a new "pod" takes approximately 1 hour if untrained, or 15 minutes with ranks in automotive mechanic. It is largely assisted and requires only normal exertion.
- The Krime Barco De Pesca has a speed attribute of 4.
- The Aztechnology-Dassault Blood Hawk Mk 1 shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you’re tricky enough, but you can't keep it.
Dice Pool Bonuses
- The hotsim bonus of +1 for Vehicle Actions and the control rig (booster/optimization) benefit applies to all Pilot, Stunt (and other specifically called out Vehicle Actions) and Gunnery. It does not apply to any other tests made through a vehicle.
- Threshold reductions do not apply to opposed tests unless specifically stated.
- Only weapons mounted on a drone or vehicle may benefit from active targeting and they can only benefit from active targeting done through their own vehicle.
Gear
Personal Drone Rack
- You may mount 2 personal drone racks per CCOB. Mounted drones have no movement and do not have initiative and do not gain initiative until the pass after they're deployed from the rack. These do not take up capacity in the CCOB unit.