KE Basic Unit

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KE Basic Unit
Placeholder.png
Base MetatypeAny
Threat Level3
Typical FactionKnight Errant
Thematics Approval
Mechanics Approval

Description

Key Information

  • Perception Dice Pool: 7[5]
  • Opposed Ettique Dice Pool: 6[5]
  • Weapons
    • Taser
      • Dice Pool: 9[6]
      • Damage: 9S(e) v -5
    • Pistol
      • Dice Pool: 9[7]
      • Ammo: Frangible Rounds
        • Damage: 7P v +3
      • Ammo: Pepper Punch Capsule Rounds
        • Damage: 4P v +3. On grazing hit or better, target dosed with pepper punch.
  • Armor
    • 4 Body + 14 Armor
  • Initiative
    • Base: 7+1D6
    • On Jazz: 8+3D6
  • Limits
    • Physical 5

tandard Operating Procedure/Rules of Engagement

Use of force continuum only: Move from verbal commands then to hand attacks. Follow up with stun attacks/gel rounds. If that doesn't work, move to tracking rounds then to frangible rounds.

Stat Block

B A R S W L I C Ess Special Att
4 4 4 4 3 3 4 3 5.7 0
Condition Monitor 10
Limits Physical 6, Mental 5, Social 5
Initiative 8+1D6
Qualities
Skills Athletics Group 2, Automatics 3, Clubs 3, Con 2, Etiquette 3, First Aid 0, Free Fall 2, Intimidation 2, Longarms 3, Outdoors Group 2, Perception 3, Pilot Ground Craft 3, Pistols 4, Unarmed Combat 3
Knowledge Skills Ares Knowledge (Operating City +2) 3, Corporations (Ares +2) 1, Gang ID 3, Law 3, News 3, Police Procedures 4, Small Unit Tactics 2
Augmentations Datajack, Gastric Neurostimulator
Spells
Adept Powers N/A
Gear
  • Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  • Containment Manacles
  • Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  • DocWagon Basic Contract
  • Jazz x2
  • MCT-3500
  • Medkit (3)
  • Metal Restraints x2
  • Plastic Restraints x20
  • Riot Control Armor w/ Auto-Injector, Biomonitor, Chemical Protection (4), Drag Handle, Padded, Restrictive
  • Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
  • Trauma Patch x3
Weapons Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery

Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker

Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker

Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips

Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart

Remington 990 (Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips

Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery

Vehicles Ford Americar

Handling 4, Handling (Off-Road) 3, Speed 3, Acceleration 2, Body 11, Pilot 1, Sensor 2, Seating 4, Device Rating 1, Data Processing 1, Firewall 1

Condition Monitor: 18

Armor: 6H

Limits: Mental 2

Physical Initiative: 2+4D6

Vehicle Mods: Anti-Theft System (2) Emergency light bar Gridlink Rigger Interface Searchlight Siren