Ganger Technomancer

From ShadowHaven Reloaded
Jump to navigation Jump to search


Ganger Technomancer
Placeholder.png
Base MetatypeHuman
Threat Level2
Typical Faction
Thematics ApprovalNo
Mechanics ApprovalNo

Description

This ganger is here to crush the matrix competition. They're a bit sneakier than their fellows

Standard Operating Procedure/Rules of Engagement

Under Construction

Stat Block

Stat Block

B A R S W L I C Ess Special Att
2 3 4 3 4 4 4 4 5.1 2
Condition Monitor 10
Limits Physical 4, Mental 6, Social 6
Initiative
  • AR:8+1d6
  • Cold-Sim VR:8+3d6
  • Hot-Sim VR: 8+4d6
Qualities Technomancer, Addiction(Severe, Psyche)
Skills Cybercombat 5, Electronic Warfare 3 Hacking 3, Computer 5, Software 5, Automatics 1 Tasking 3, Influence 1
Knowledge Skills Local Language (N), Matrix 2, Gangs 1
Augmentations Narco, Datajack, Cyberears (Antennae*3), Damage Compensators R3 Stun, Smartlink *
Spells Infusion of Firewall, Infusion of Attack, Derezz, Resonance Spike, Diffusion of Attack, Diffusion of Firewall
Adept Powers N/A
Gear Psyche*17, Zen*16 Ares Alpha, 100 standard ammo, 100 Stick-n-Shock Ammo, Meta Link
Weapons
Vehicles N/A