Corporate Decker
Revision as of 03:34, 17 April 2024 by Elayne Malachite (talk | contribs) (Created page with "<br />{{Grunt NPC Infobox |Unit Name={{PAGENAME}} |Metatype=Human |Threat Level= 4 |Faction= |Resource Link=link to resource, if any |Has Thematics Approval=No |Has Mechanics Approval=No }} ==Description== This decker is employed by corporate security to help protect high-value systems. ==Standard Operating Procedure/Rules of Engagement== This decker remains on standby in augmented reality during their shift. When a player is detected by a local host, they will take a d...")
Base Metatype | Human |
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Threat Level | 4 |
Typical Faction | |
Thematics Approval | No |
Mechanics Approval | No |
Description
This decker is employed by corporate security to help protect high-value systems.
Standard Operating Procedure/Rules of Engagement
This decker remains on standby in augmented reality during their shift. When a player is detected by a local host, they will take a dose of Psyche and then switch to hot-sim. Their job is to link-lock, and Trace the intruder(s), so that physical security assets can move to secure them. From there, they'll establish Snoop and begin intermixing Cat's Paw Dataspikes and Tantrum Data Spikes to prevent the enemy from breaking the connection. In the event that the connection is broken, the decker will begin tracing devices that the enemy received communications from as well as any that they sent messages to.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
3 | 3 | 4 | 3 | 5 | 5 | 5 | 3 | ||||
Condition Monitor | 10 | ||||||||||
Limits | Physical 5, Mental 7, Social | ||||||||||
Initiative |
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Qualities | None | ||||||||||
Skills | Cybercombat 6, Computer 6, Electronic Warfare 6, Hardware 4, Software 4, Ettiquete 4, Hacking 3 | ||||||||||
Knowledge Skills | |||||||||||
Augmentations |
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Spells | |||||||||||
Adept Powers | N/A | ||||||||||
Gear | Psyche*5 | ||||||||||
Weapons | |||||||||||
Vehicles | N/A |