Tomb Breaker
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Apep Consortium Arcano-Archaeologist | |
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Treasure Hunter and Street Samurai | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | April 14, 2052 |
Drive Link | https://drive.google.com/open?id=1Id1zlIzt_O5eFzmbahqxvtBULrfqGdI8 |
Priority | Metatype - E Attributes - A Magic/Resonance - E Skills - B Resources - B |
Character Information
Summary
Goals
Personality
Roguish thrill-seeker. While he is interested in history and other academic pursuits, his work entails high personal risk and he accordingly prioritizes his financial enrichment over concerns about cultural heritage and ethical responsibility.
In Play Example
Legwork
Tomb Breaker and several other treasure hunters are hired by the Apep Consortium to excavate a recently discovered ruin, unearthed in Egypt's Valley of Kings. The arcaheologists responsible for the discovery have gone radio-silent, and so the corporation has decided to send in a team of highly capable professionals. The team takes a flight to Cairo and begin making preparations for the job.
Tomb Breaker makes an Ancient History test to recall information on Egypt and the Valley of Kings. He rolls 13 dice, getting a total of 4 hits. He recalls that the Valley of Kings is an area on the west bank of the Nile river, near the city of Thebes, where a large number of tombs were built for the nobility of Ancient Egypt. It is a hot site in the archaelogical business, with many tombs already found but potentially still many waiting to be discovered. He also recalls that, since the Awakening, most tombs discovered in the Valley of Kings have been magically protected against grave robbers.
The team arranges transport to the Valley. The group's Face glitches his negotiation test to obtain a guide, resulting in a prohibitive cost to find one. In order to avoid the cost, Tomb Breaker decides he'll do the job himself; he rolls Navigation with his pool of 9 base dice, but his team assists him by adding another two dice (reaching his limit) to his own, for a total of 11. He gets an impressive 4 hits, and the group have no trouble finding their way.
Arriving by jeep, they discover that the archeologists' campsite appears to have been abandoned. While the team's mage scans the area in astral space and the others keep a lookout, Tomb Breaker makes a Perception test to search for clues as to where or why they have gone, rolling his pool of 9 dice and getting 3 hits back. While the sand and wind haven't left any trace of the archaeologists, he's able to find some bloodstains in the bedding and on the grip of a discarded Ares Predator; they were attacked, and were either killed or forced to flee for their lives. The group are unable to find any bodies or further clues, but realise that the only shelter the research team could have fled to is the nearby temple ruins.
Pre-Alarm
The team investigates the ruins of the ancient temple. They make their way inside, finding a number of hieroglyphics and paintings that hint as to the temple's nature. He rolls ancient history again, getting 3 hits on his test, which is enough for him to decode that this temple was originally dedicated to Khepri, the Egyptian beetle goddess of the Sun.
Post-Alarm/Combat
Background
Growing up as a kid, the one thing Matt Harrison wanted more than anything else was to be a Mage. He spent huge amounts of time watching trid shows and blockbusters starring Awakened heroes, such as Suki Redflower or Karl the Kombat Mage, as well as reading up on magical theory and legends. He was so passionate about it that he had already decided what kind of thaumaturgical degree he would study at University and what kind of job he'd like to get after he graduated.
Once it became clear that he wasn't going to Awaken he was devastated, but refused to let it stop him from doing what he was passionate about. He studied history and archaelogy at Seattle University, and after graduation he landed a job as an Arcano-archaelogist, doing work mainly for MCT subsidiaries like Pentacle Press and Ambrosius Publications, as well as the occasional job for research groups such as the Dunkelzahn Institute for Magical Research (DIMR) and the Atlantean Foundation. Most of all however, he has begun taking steady work for the Apep Consortium; another MCT subsidiary that has brought him on as a member of their Global Acquisitions division.
His last archaelogical job wasn't particularly pleasant. It involved a trip to Egypt in which he broke into a recently excavated temple of the Scarab Goddess, Khepri. The temple had become infested (so to speak) with Insect Shamans and spirits, all of whom had attempted to kill Harrison. The incident has given him no small number of nightmares, and a lingering discomfort with insects.
In the past year, work has been scarce and Tomb Breaker has had to find other ways to pay the bills. Being no stranger to violence, breaking and entering and acquiring precious items, he's recently taken to Shadowrunning. As far as he's concerned, the two trades aren't so different when you get down to it.
Narrative Significant Qualities
Positive
- Legendary Rep (Apep Consortium): On a job in Egypt, Tomb Breaker managed to recover a jewelled scarab, sacred to the followers of the Egyptian sun goddess Khepri, from a ruined temple that had only recently been unearthed. MCT magicians later analysed the artifact and found it to be an exceptionally potent magical focus. As Khepri was a beetle goddess, the artifact had been coveted by a small hive of Insect shamans and spirits whom had intended to co-opt it as the telesma for a powerful magical focus. It is difficult to say just how much destruction the dark cult could have caused if Tomb Breaker had not foiled their plans and reported their activities to the Egyptian authorities.
Negative
- Phobia (Common, Mild) - Insects: After narrowly avoiding death at the hands of a collection of Insect spirits and shamans in a ruined temple in Egypt, Tomb Breaker has developed a discomfort with insects of all kinds, which remind him of the terrifying encounter.
- SINner (Corporate Limited) - MCT: Having worked for numerous MCT subsidiaries in the past, his relationship with the mega was formalised in 2078 when, after the Apep Consortium was taken over by MCT, management brought him on to become a employee of their Global Acquisitions division; most likely to keep him from working for their competitors.
Run History
Affiliations
Contacts
- Jinx (Contact) - Connection 5, Loyalty 1
- Dr. Gotham - Connection 3, Loyalty 1
Organizations
Apep Consortium: +2 Reputation
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
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1 hit | Several academic articles criticizing modern trends in the field of archaeology, decrying it as corporate-sponsored treasure hunting. |
2 hits | An old video game franchise with a similar name and several lackluster film adaptions. |
4+ hits | An Apep Consortium employee, Matthew Harrison, nicknamed 'the Tomb Breaker' by colleagues; extensive record in arcanoarchaeology. |
Shadow Community Table
Threshold | Result |
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1 hit | New Shadowrunner on the Seattle scene. |
2 hits | Arcanoarchaeologist and street samurai. Linked to Jinx. |
3 hits | Corporate citizen of MCT, works for the Apep Consortium as a treasure hunter. |
SINs
Matthew Harrison (Corporate Limited; Mitsuhama Computer Technologies). Legal.
James McGrath (National; UCAS) R4 Fake. Concealed Carry Permit, Military Weapons License, Firearms License, Private Investigator License, Restricted Bioware License, Restricted Cyberware License.