You Can Never Go Home
You Can Never Go Home | |||||||
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Belligerents | |||||||
Energizer | The Lost Souls | ||||||
Casualties and losses | |||||||
Energizer suffered moderate biofeedback wounds. | 1 dissonant technomancer |
Summary
Energizer feels the call of Black Hat and seeks the back door to an MCT host.
Background
Energizer had once worked for Mitsuhama as a matrix security professional. She didn't know the extent of the corp's crimes, simply doing her job until the day a shadowrunner bricked her cyberdeck in spectacular fashion. In the days that followed, she was under severe stress; Mitsuhama was not known for accepting failure. Somewhere in that time, she underwent a SURGE and came out looking like an Energizer, a technicus subspecies in the family Leporidae, but with a strange pink hue. Just like these subspecies, she also emerged. Her powers were strange and new, but she knew the matrix well enough to use them to escape her employer. Since then, she lived on the fringes of society, shadowrunning to survive.
The Meet
Somewhere in the back of her mind, Energizer knew that no matter how far she burrowed into her corner of Seattle and Emerald City, she would never be safe. There were too many things that could go wrong. What if it turned out like in the MCT host all over again? She felt the need to dig deeper, and she found rumors of a resonance undulation - a transient resonance well that flows from one host to the next in mysterious fashion. It only ever seemed to appear in weak, old hosts that no one was using anymore, but by the time everyone figured out where it was, it had always moved somewhere else. She called Jesse Pop for more information. He told her he knew someone who could help her get there before the crowd, but they needed help with something. She was sent to an old, abandoned church building in the Redmond barrens, where she met four technomancers obsessively arranging devices and icons. They explained that there was a resonance veil on the grid here, and it was growing weaker. Their attention was fully captured merely trying to keep it afloat, and they needed her to help look for the cause.
The Run
Energizer didn't understand what these technomancers were doing. Though she was emerged herself, she hadn't studied the flow of the resonance before. Despite that, she could feel a warm sort of hum, a fundamental pitch that strengthened the closer she went to the church building. With some careful observation, she noticed a device icon in the church sounded a little sharp, and after taking a closer look, she found that it had a stray mark that didn't belong to anyone who was supposed to be there. She took two hours to track the mark through the barrens, eventually winding up in a squatters' hovel where a persona that looked like a harvester was doing... something. The harvester had a resonance signature that made Energizer's skin crawl, not unlike the feeling of nails on chalkboard. She returned to the church and entered virtual reality in its safety, then attempted to crash the harvester's persona from the grid. She got a solid blow in, but the harvester noticed her; fortunately, she was too quick for it, and a second assault sent it screaming back to meatspace. She returned to the squatters' den and pulled an unconscious stranger out. When she returned to the church, the technomancers there had confirmed the veil was stable again, and though they didn't recognize this stranger, they determined he was dissonant. A gunshot in an alley later, they told Energizer a contact had felt the undulation rising in an old social media MMO Second Life ripoff that had never taken off and linked her to its icon.
Aftermath
Rewards
Player After Action Report