Just a Peaceful Talk
| Just a Peaceful Talk | |||||||
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| Factions Involved | |||||||
| ShadowHaven | Major Corp | ||||||
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Runner1 Runner2 Runner3 Runner4 |
Character1 Character2 | ||||||
Summary
Johnson suspects a toxic mage cult is plotting against him (and also just hates them in general as a whole after 'certain events') Calling in some runners, he ordered a specific figurehead kidnapped for information. In a daring smash-and-grab, a team of shock-and-awe runners broke up a speech, leveled a squad of security guards, and managed to outrun a pursuit squad in order to bring the target back home far ahead of schedule.