Just a Peaceful Talk
Just a Peaceful Talk | |||||||
---|---|---|---|---|---|---|---|
| |||||||
Factions Involved | |||||||
ShadowHaven | Major Corp | ||||||
Runner1 Runner2 Runner3 Runner4 |
Character1 Character2 |
Summary
Johnson suspects a toxic mage cult is plotting against him (and also just hates them in general as a whole after 'certain events') Calling in some runners, he ordered a specific figurehead kidnapped for information. In a daring smash-and-grab, a team of shock-and-awe runners broke up a speech, leveled a squad of security guards, and managed to outrun a pursuit squad in order to bring the target back home far ahead of schedule.