Rulings/Matrix

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Banned Matrix Content

Banned Matrix Actions

  • Haywire (KC 38) shall not be permitted on the ShadowHaven.
  • Intervene (KC 39) shall not be permitted on the ShadowHaven.
  • Masquerade (KC 39) shall not be permitted on the ShadowHaven.

Banned Emerged Content

Banned Complex Forms

  • The Host Emulator Complex Form (KC 94) shall not be permitted on the ShadowHaven in any capacity.
  • The Pinch Complex Form (KC 95) shall not be permitted on the ShadowHaven in any capacity.
  • The Resonance Cache Complex Form (KC 95) shall not be permitted on the ShadowHaven in any capacity.
  • The Search History Complex Form (KC 95) shall not be permitted on the ShadowHaven in any capacity.

Dissonant Ban

  • Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code

Banned Echos

  • The Draining Spike echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.

Banned Mechanics

  • All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.

Banned Items

Banned Qualities

Positive Qualities

  • Groveler (Kill Code, Page 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.
  • Team Player (Kill Code, Page 97)
    • This quality was written under the assumption that matrix actions cannot be teamworked. Notably, teamwork CAN be done with matrix actions. Matrix actions may be teamworked given the following: 1) Everyone involved is inside the same host or on the same grid 2) Everyone has the required number of marks 3) Overwatch Score is applied to all participants based on the opposing hits 4) Only the leader gets the benefit

Negative Qualities

  • Code of Honor: Black Hat (Kill Code, Page 99)
  • Echo Chamber (Kill Code, Page 78)
  • Information Auctioneer (Kill Code, Page 78)
  • Lazy Fingers (Kill Code, Page 79)
  • Resonant Burnout (Kill Code, Page 99)
  • Well, Actually... (Kill Code, Page 79)


Altered Matrix Content and Rulings

Dual-Natured Entities

  • Dual-natured entities created have no special difficulties interacting with the Matrix.
  • Spirits are not capable of entering AR or VR.
  • While in VR, one cannot activate astral perception or astrally project. If one is permanently dual-natured for whatever reason, while in VR they do not have access to their astral sight, though they are still active on the plane.

Accessories

  • Commlinks can receive Program Carriers and other Cyberdeck Modules, but only through the device mod rules presented in Data Trails.

Programs

  • The noise generated by Smoke and Mirrors can be cancelled out by Noise Reduction. The noise generated by Smoke and Mirrors explicitly does not apply to any actions taken against you except for the Trace Icon action. At no point does Noise Reduction or Smoke and Mirrors indicate that noise reduction also reduces Sleaze rating.
  • You cannot benefit from multiple instances of the same program on a cyberdeck or other device, regardless of how you may attempt to do so
  • Since there is no currently listed alteration to the availability, Market Scan has no effect on the 'haven at this time.
  • The Sneak program will protect the technomancer from the location effect of GOD converging on their sprites

Agents

  • Agents must be paid for in full in addition to the cost of the Program Carrier module if they are to be on a program carrier. This is in direct and intentional contravention of the module's text indicating the program is free and included with the module. Additionally, the availability for the Program Carrier is the higher of the base availability for the Program Carrier or the program on the Carrier, including any Restricted or Forbidden codes as part of the program. An agent may only run on a device that is capable of running a persona. Commlinks, RCCs and cyberdecks are the only devices natively capable of running personas. Other devices may be modded to have the capacity to run a persona per the Odd Mods rules in "Data Trails", but it is unlikely that they are also able to run a Program Carrier at that point, as you are limited to one Odd Mod on a given device. Device Rating is not typically used for opposition rolls to Matrix Perception when running silent. The test is Logic + Sleaze. If there is an agent running on a device, the Agent would roll the Logic + Sleaze defense using their own Logic and the device's Sleaze, if applicable.

Hosts

  • Bloodhound IC cannot place marks. Like the Track IC, it relies on marks from other IC to function.
  • A persona running no programs hit by Crash IC does not have any programs to crash and thus does not suffer the drawbacks of such. A technomancer with the Resonance Program echo who has a program they are running through this echo crashed by any source may reactivate that program in the same manner as any other persona - that is to say, generally after rebooting their persona.

Odd-Modding

  • It is not possible to decrease an attribute to zero using the Device Modification rules from "Data Trails".

Qualities

  • Code of Honor: Like A Boss will not impede foundation runs.
  • Codeslinger (Control Device) will only apply its bonus dice when rolling Electronic Warfare + Intuition [Sleaze] against Intuition + Firewall.

Ware

  • The datajack plus does not grant program slots to a technomancer's living persona. It will still grant the noise reduction.

Complex Forms

  • Any changes to the attribute altered by an Infusion complex form causes the complex form to drop immediately.
  • The Pulse Storm complex form should be treated as Sustained

Echos

  • Skinlink allows a direct connection between yourself and any of your cyberware, as well as anything else you touch. This qualifies for connecting a smartlink to a smart gun you are holding.

Sprites

  • Machine Sprites do not inhabit electronics, mechanically speaking. The cannot use devices to perform matrix actions as they cannot run their persona through a device. They are their own persona.
  • Technomancers can use their edge for their sprites. If desired, they may even burn edge for their sprites.
  • Sprites have matrix mental attributes equal to their level.
  • Diagnostics will not function on devices which have an entity jumped in
  • A deck with a persona run through it is still a valid target for diagnostics.
  • Diagnostics on an RCC will not add dice to the tests performed by drones sharing autosofts from that RCC
  • Gremlins may be targeted at a device, even if that device has someone jumped in.

Matrix Actions

  • Invited marks do not travel up the stream like marks gained via Hack on the fly/Brute Force do.
  • Matrix Search is an not extended test. It has it's own rules in Core. Within a host, it may be run as an extended test with short duration, such as to find a file, but to glean information off the matrix in general, it follows it's normal rules.
  • There are no "decryption keys." In order to use the Edit File action on a file, you must first bypass any protection it has. If you are the owner of a file, it does not have to roll any defense dice against your Crack File action, however, you still need to have an attack attribute. GMs, please note the impact this has on the matrix ecosystem.
  • Technomancers may use the Jam Signals action. The point of origin is their brain.
  • You cannot send a file with a data bomb.