User:Terry Amburgey

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[[User:{{{Terry Amburgey}}}|{{{Terry Amburgey}}}]]'s Character Portal


GM Style

Declining at Meet

It seems that there are frequently more players applying for slots in a run than there are slots. If someone applies, is accepted, and then turns down the job they have denied someone else the chance to play and leaves the other players short-handed. I don't like that.

Sabotage a Job

A player accepting a job and attempting to sabotage it is fine with me. There will certainly be consequences from other players but that's in the hands of the other players. As for NPCs they will react in accordance with their threat & professional level. For lower threat levels the loss of rewards and reputation are the only response.

Seriousness Level

Shadowrun is a dark and serious universe. I prefer games that give players a chance to combat the darker elements of life in the sixth world. Generally if grim stuff could happen on the run the objective of the runners is to stop it. My preferred type of run is hooding.

Consequences and Failure

The bigger they are, the harder they fall, Who dares wins. Those kind of motto are a pretty good clue about how I play around consequences and failures. I will be more leniant when a well prepared action fail, than a daring one. Lack of common sense will be punished like everywhere but as much as I will punish a failed daring action, the good consequences will be equal.