User:Terry Amburgey

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[[User:{{{Terry Amburgey}}}|{{{Terry Amburgey}}}]]'s Character Portal


GM Style

Declining at Meet

It seems that there are frequently more players applying for slots in a run than there are slots. If someone applies, is accepted, and then turns down the job they have denied someone else the chance to play and leaves the other players short-handed. I don't like that. If someone, for role play reasons, wanted to show up to the meet in character so that they can decline and leave...sure, no problem. Just let me know ahead of time.

Sabotage a Job

A player accepting a job and attempting to sabotage it is fine with me. There will certainly be consequences from other players but that's in the hands of the other players. As for NPCs they will react in accordance with their threat & professional level. For lower threat levels the loss of rewards and reputation are the only response.

Seriousness Level

Shadowrun is a dark and serious universe. I prefer games that give players a chance to combat the darker elements of life in the sixth world. Generally if grim stuff could happen on the run the objective of the runners is to stop it. My preferred type of run is hooding.

Consequences and Failure

I think that there has to be a chance of failure to enjoy a victory. The game mechanics at lower levels with smaller dice pools will ensure some failed dice rolls. Most of the time failing a single dice roll is no big deal. Those situations where a single roll is consequential are the ones that players can use edge and pre-planning. I prefer success & failure to be structured so that success has greater rewards than failure but both have rewards.