Trash Panda (Bungus)
Sleaze Decker | |
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"There are no useless programs in my grandpa's cyberdeck!" | |
"Parazoology class didn't prep me for this..." | |
Discord | @TropicalBungus#5581 |
[1] | |
Metatype | Human (SURGE III) |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 2 |
D.O.B. | April 15, 2062 |
Age | 23 |
Folder | [2] |
Priority | Metatype - E Attributes - B Magic/Resonance - E Skills - B Resources - A |
#Max IGs/Ascension | 0 |
Character Information
Summary
Karyme Bishara is first and foremost notably a SURGE victim with the qualities and characteristics of a raccoon. From the ears on the top of her head to the big fluffy tail on her backside, she shares many of the enhanced senses of the common raccoon, such as: Superior tactile sensitivity, enhanced hearing, and superb low light eyesight capabilities. Her hair turned dark gray with black patterns. She has dark fur covering her hands and forearms and her feet and lower legs. SURGE also made her body innately weaker so she can never attain natural human peak fitness. It is very hard to miss her when she’s out in the open, much to her chagrin.
Speaking on her fashion choices, Kary chose to fully embrace her infliction, even running with the handle of Trash Panda - her clothes match her convictions. She wears a varsity jacket with a unique felt left arm sleeve completed by a cute raccoon on the left chest area. Over her jacket, she wears a white hoodie - a useful tool when needing to cover up her unusual hair patterns. Underneath all that and acting as pants is a bodyweight suit, a coverall that is usually skin tight and meant for comfort and ease of use when diving in VR, hot or cold. On her feet are a pair of high-top converse skate shoes. Her backpack is an over the shoulder courier bag meant to store her cyberdeck and various other goodies.
Goals
Background
Kary is very much a fish out of water, or in Seattle’s case, a Fire Elemental submerged deep into the Marianas Trench (She’s very much out of her element.) Born (Human) on April 15, 2062 in Damascus, Syria and mostly raised in Melbourne, Australia, she was subject to several shocks in culture. She and her brother Kashif were raised by a family of Parazoologists funded by the likes of the Megacorporation known as Renraku. After four years in Damascus, the science team that her mother led was moved to the Australian Republic to cover and explore the bizarre situation that is Tanzania, the island that came to life during the Awakening. Her parents took the challenge with excitement, packing their bags and moving the family to Melbourne. This included her grandparents, which Kary loved dearly. During their time in the capital of Victoria, Kary took interest in her mother’s work and even joined her for a few expeditions into the wildlands on some occasions.
Though she was invested in her mother’s work, she found her true calling on the net - the Matrix. Her grandfather was a spider for a subsidiary company of Renraku during his time and shared many valuable lessons about the virtual world with her. He even helped her build her very first rudimentary commlink. As time went on, her grandfather began sharing more and more about his life as a spider, but her mother wouldn’t have any of it. She was dead set on having her daughter graduate as a fellow parazoologist and continue the family trade. Karyme resented her for this, only fueling the fires of passion for what she felt was her true calling.
Everything changed when a family excursion shattered her family. A mighty mana storm blew through the area where she and her family were camping. A storm that warped the very fabric of reality itself, making the laws of physics bend and shift. When everything was over, they found the scarred remains of her brother and grandmother, crackling with magic fire. Grieving, the family returned home and buried the dead.
Now unfortunately an only child, her mother became cold towards her. Distancing herself from what she felt was failure of a daughter, she continued on with her life’s work. Her father never really got over the deaths and began using BTLs. Her grandfather, though deeply saddened by the loss of his life long partner, never gave up hope on Karyme. The two bonded over the course of the next three years.
Whether from residual magic or from freak genetics, Kary’s body transformed overnight. The process was agonizing and her remaining family rushed her to the closest Doc Wagon clinic to monitor her condition. After a week in a coma, she woke up in what seemed like a completely different body. The experts working on her deemed it a case of SURGE, but all Kary’s mother knew was that her daughter was now a freak. After returning from the clinic and several days of bedrest, things reached a breaking point. Her mother was through with all of the stress and her father was too high to care. Kary was given an ultimatum. Get biosculpted or get out. She was given a week to decide. She thought long and hard, but ultimately believed that her new body was who she wanted to be, maybe who she was meant to be. In an odd sense, she felt more alive in the body of what some would call a “Freak” over her previous mundane human form. She chose to pack her bags.
All was not lost however. Her grandfather offered to join her in her new life. The two decided to move to Seattle, Washington where they’d start life anew together. Using hers and her grandpa’s savings, they booked a one way trip to Seattle, rented a studio apartment, and got her kitted out for the life her grandfather had been preparing her for. The life of a decker. Life might be tough, but she’s confident that she’ll find proper employment in no time - right?
The answer to that question was a resounding NO. Due to her appearance, most businesses and corps wanted nothing to do with her, so she found her final resort in the criminal underbelly of the city. The world of the Shadowrunner.
Narrative Significant Qualities
Positive
Negative
Run History
Name | GM | Metaplot | Threat | Date of Run |
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Twisting Fate | Asmodeus | High | 29 May 2084 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
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Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
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1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
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1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
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1 | |
2 | |
3 | |
4 | |
5 |