Corporate Technomancer
Revision as of 03:38, 8 May 2024 by Elayne Malachite (talk | contribs)
Base Metatype | Grunt Metatype |
---|---|
Threat Level | 4 |
Typical Faction | NPC faction if any |
Thematics Approval | No |
Mechanics Approval | No |
Description
Standard Operating Procedure/Rules of Engagement
Once an enemy has been detected, the technomancer begins summoning R4 registered fault sprites to support themselves. Use your best judgement on how many sprites you want to add to the encounter. Once they've called all of the registered sprites that you want, they will attempt to compile an extra R4 fault sprite because they're a technomancer and should get 1 extra. From there, they'll put an infusion of firewall and infusion of attack on themselves and begin data spiking their enemies. If they need to acquire extra marks, then they'll try brute forcing for some extra chip damage.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
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3 | 3 | 3 | 2 | 5 | 5(8)"(8)" can not be assigned to a declared number type with value 5. | 5 | 5 | 5.4 | 4 | ||
Condition Monitor | 11 | ||||||||||
Limits | Physical 4, Mental 9, Social 7 | ||||||||||
Initiative |
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Qualities | Paragon(IC) | ||||||||||
Skills | Cybercombat 6, Computer 6, Software 6, Electronic Warfare 3, Hacking 3, Tasking 4, Influence 2 | ||||||||||
Knowledge Skills | |||||||||||
Augmentations |
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Spells | Infusion of Attack, Infusion of Firewall, Derezz, Puppeteer, Primed Charge | ||||||||||
Adept Powers | N/A | ||||||||||
Gear |
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Weapons | |||||||||||
Vehicles | N/A |